Hatchlings are the collective term for mirelurk young. Mirelurks lay eggs, often in a well-protected nest. Occasionally when a nest is disturbed, eggs will hatch in response to the stimuli. Hatchlings are easy to dispatch by a competent individual providing the swarm isn’t large. At this stage, their shells are soft, and they are around the size of a radroach.
| Body | Mind |
|---|---|
| 4 | 4 |
| Melee | Guns | Other |
|---|---|---|
| 1 | 0 | 1 |
| HP | Ini | Defense |
|---|---|---|
| 1 | 8 | 2 |
| Phys. DR | Energy DR | Rad. DR | Poison DR |
|---|---|---|---|
| 0 | 0 | IMM | 0 |
| Attacks |
|---|
PINCERS: BODY + Melee (TN 5), 3 DC Physical damage |
| Special Abilities |
|---|
IMMUNE TO RADIATION: The hatchling reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation. |
| Inventory |
|---|
BUTCHERY: Scavengers can butcher a dead hatchling with a successful END + Survival test with a difficulty of 0. This yields 1 portion of mirelurk meat. |