The most common of the mirelurk family is just referred to as a mirelurk. These creatures resemble horseshoe crabs, with large pincers capable of breaking bones. They can be found in groups in most places where there are large bodies of water. Sometimes barnacles, netting or other debris can find it’s attached to its shell making them easier to spot.
| Body | Mind |
|---|---|
| 7 | 5 |
| Melee | Guns | Other |
|---|---|---|
| 4 | 0 | 3 |
| HP | Ini | Defense |
|---|---|---|
| 1 | 12 | 1 (2 if aiming at the face) |
| Phys. DR | Energy DR | Rad. DR | Poison DR |
|---|---|---|---|
| 1(Face), 4(Rest of Creature) | 2 | IMM | 2(Face), 4(Rest of Creature) |
| Attacks |
|---|
PINCERS: BODY + Melee (TN 11), 6 DC Physical damage |
| Special Abilities |
|---|
IMMUNE TO RADIATION: The mirelurk reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation |
| Inventory |
|---|
BUTCHERY: Scavengers can butcher a dead mirelurk with a successful END + Survival test with a difficulty of 0. This yields 2 DC portions of mirelurk meat. For each Effect rolled, they also yield 1softshell mirelurk meat. |