Remove these ads. Join the Worldbuilders Guild
Antidote

ADVENTURING GEAR COMMON

As a Bonus action, you can drink an Antidote that provides a bonus to the next saving throw within 24 hours that a character makes against poison damage. While it helps stop the poison, it does not cure any damage the creature has already sustained due to the poison. If a creature is already poisoned when taking an Antidote, they can immediately make a new save.

Antidotes can also be mixed with wax and formed into a candle that when lit, gives a bonus to all creatures within 10 feet of the candle as though they had taken the base antidote themselves.

TypeWeightCost
Antidote, Weak (+2)0.5lb. / 0.23kg50sp
Antidote, Moderate (+5)0.5lb. / 0.23kg1gp
Antidote, Strong (+10)0.5lb. / 0.23kg1gp 50sp
Antidote Candle, Weak (+2)1lb. / 0.45kg2gp
Antidote Candle, Moderate (+5)1lb. / 0.45kg3gp


 
Cost: Varies

Weight: Varies

Created by

Ceadeus.

Statblock Type

Item

Link/Embed