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Alchemist's Fire

ADVENTURING GEAR COMMON

When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist’s Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning*.

Alternatively, you can take an action to douse a weapon with Alchemist’s Fire. Dealing an additional 1d6 Fire damage on a successful hit and inflicting burning.

"A near standard for veterans of the Hunt. A dose of instant fire can be an invaluable tool when fighting the Scourge. To create an ounce of space between you and a rabid pack of Fallen or to ignite your blade to stand your ground against a Scourge Beast."


 
Cost: 5gp

Weight: 1lb. / 0.45kg

Created by

Ceadeus.

Statblock Type

Item

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