Player's Handbook 2024
ADVENTURING GEAR COMMON
When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage.
"An uncommon tool for Hunters, but an invaluable piece of equipment for alchemist and common folk caught out in the depths of night. Perfect for breaking down an unknown substance to its base components or to melt the lock that is keeping you from placing a door between yourself and a Beast."