Species
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Woolcunning
Your body is covered in wool all over that steadily grows over time. Once every month and over the course of a short or long rest, you can shear it off and gain an amount of wool, in pounds equal to 2 x your Constitution modifier. In addition, whenever you make an ability check with weaver's tools to make something from wool, you are considered proficient in the tool if you aren't already and add double your proficiency bonus to the check, instead of your normal proficiency bonus. You may also sell this wool for 1 silver piece per pound. If you fail to shear your wool within one month you lose the benefits from all race features and feats, receive a -10 penalty to your speed, and have disadvantage on perception checks.
Horns
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Herd Mentality
As long as you can see an ally within 15 feet of you, you have advantage on saving throws against being frightened or charmed as long as the allies you can see are not frightened or charmed. If the allies you can see are frightened or charmed you have disadvantage against these effects.
Sure-Footed
You have advantage on saving throws against being knocked prone.
Prey Instincts
At 15% of your base health you can get on all fours and sprint away at 195ft + your base walking speed in any direction of your choice, this will not trigger opportunity of attack.
Class
Psionic Exertion
You can expend your energy to give your powers an extra effect. You gain the following Psionic Exertion option:
- Destructive Power. When you roll damage for a power, you can gain strain equal to half the power’s order (minimum 1 strain) to make half the damage dice you rolled deal the die’s maximum value instead of the number rolled.
Subclass
Metamorphosis Adept
When you roll a manifestation die to learn a new metamorphosis power, you can roll the die twice and use either roll. In addition, after you make a manifestation test to manifest a metamorphosis power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test.
Psionic Toughness
Your touch enhances a creature’s toughness. As an action, you touch one creature (which can be yourself) and confer the following benefits to them for 1 hour:
- The creature’s hit point maximum and current hit points increase by a number equal to your Intelligence modifier + your talent level (minimum 1).
- The creature has advantage on death saving throws.
You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest.