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Spells: S – U

Sarch's Glare ⸻ Ob ⌊Target’s Will or Forte⌋ ⸻ 5 Actions

Arcane power flares from the brow of the sorcerer, and his eyes become scintillating stars of fear.
The target is interrupted and frozen; their limbs go dead; paralysed and pacified. They are evoked to gaze upon you and do nothing else. The obstacle is the target's Will or Forte, whichever is the lowest. In addition to sustaining the spell, the you must also remain within line of sight of your target.
WL = X (Missile), Max. Range = 2 (Low) [1D / 1D]
Origin:PresenceArea of Effect:Single Target (Paces)
Element:AnimaImpetus:Control / Tax
Duration:Sustained (or Until Eye Contact Broken)Purchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 219

Shards ⸻ Ob 2^ ⸻ 1 Actions

With a gesture, the sorcerer gouges massive splinters from nearby wood or stone and flings them with great velocity and ferocity towards a target.
Damaging spell effect. Leaves deep grooves in the material used as the source of the shards, destroying up to 1D from your target’s shield (if they have one) (and if it’s mundane).
Power = Will −1, Add 2, VA = 3, WL = 4 (Longer), Range = Melee
Origin:PresenceArea of Effect:Paces
Element:EarthImpetus:Destroy
Duration:InstantPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 219

Sight of the Eagle ⸻ Ob [Target’s Perception] ⸻ 5 Actions

Light sharpens, and that which is distant becomes clear.
Allows you or your target to see great distances clearly, granting +1D to an appropriate Perception test. For the purpose of shooting skill tests the recipient of the power also counts Extreme Range (Ob 3) as Optimal (Ob 2) in RnC.
Origin:PresenceArea of Effect:Self / Single Target
Element:AnimaImpetus:Enhance
Duration:SustainedPurchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 219

Silent Servant ⸻ Ob 3-6 ⸻ 5 Actions

The witch places her hand on the loamy soil, and pulls up from it a figure of clay and roots and packed soil who follows her every whim.
The summoned servant will perform any simple function you: carry, serve, open, hold, pull, etc. Its physical Stats are all equal to your Will, it has no mental Stats. It has the Brawling, Climbing, Ditch Digging, and Hauling skills opened at a rank equal to half your Will (rounded down). It’s Stride is always 5 but it’s stature is determined by the obstacle: by default the servant is small, but for +1 Ob it can be diminutive and it gains +1D to an ability of your choice, +2 Ob makes it middling and grants +2D, and +3 Ob makes it massive and gives +3D. It can help you or you can help it. Do not track any tests for the servant for they all disappear when the spell ends.
Origin:PresenceArea of Effect:Single Target
Element:Arcana + EarthImpetus:Control
Duration:SustainedPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 220

Spark Shower ⸻ Ob 2^ ⸻ 1 Actions

Flames and embers leap out of a nearvy brazier or torch and hurtle towards the target like a swarm of flaming insects.
Damaging spell effect. You must target a burning object in your presence larger than a candle flame and then aim it at someone within a hundred paces. Also, if the targetted flame is smaller than a bonfire, it is doused.
Power = Will −2, IMS = DoF, VA = 2, WL = X (Missile), Max. Range = 4 (High) [2D / 1D]
Note: Deals +1 pip of extra damage to the PTGS of enemies weak to fire, or may ignite flammable objects.
Origin:PresenceArea of Effect:Single Target(s)
Element:FireImpetus:Control / Destroy
Duration:InstantPurchase Price:8 rps
Obscurity:Common (Ob 1)Source:BWG pg 219

Steady Mind ⸻ Ob [Target’s Will] ⸻ 5 Actions

The yogini sees what true intentions lurk in the hearts of men and beast as they bow and greet her, and she finds them lacking.
This effectively raises the target’s Will exponent by 2D so long as the target remains motionless (i.e. does not move from their current position). This increase can be factored into Body of Argument in a Duel of Wits, or will make most social tests harder by +2 Ob; and it will reduce Hesitation by 2 too.
Origin:PersonalArea of Effect:Self / Single Target
Element:AnimaImpetus:Enhance
Duration:Until BrokenPurchase Price:10 rps
Obscurity:Common (Ob 1)Source:Original

Storm of Lightning ⸻ Ob 6^ ⸻ 3 Actions

The sky chokes into a purple rage and voices it's displeasure with searing thunderbolts. How very frightening.
Damaging spell effect. All in the area are potentially hit, each must make an Ob 5 Speed test to dodge: Success means they take half damage on their PTGS.
Power = Will +5, IMS = DoF, VA = 6, WL = X (Missile), Max. Range = 5 (Highest) [2D / 6D]
Origin:SensesArea of Effect:10s of Paces
Element:Air + FireImpetus:Enhance
Duration:InstantPurchase Price:24 rps
Obscurity:Common (Ob 1)Source:BWG pg 220

Strength of the Ox ⸻ Ob [Target’s Power] ⸻ 5 Actions

Calling forth the power of ancient spirits, the sorcerer summons the limitless strength of the aurochs into his veins.
The recipient raises their Power exponent by 2D. This affects melee weapon damage (and remember that if a character's Power is 7 or higher then all melee attacks automatically gain +1 VA).
Origin:PresenceArea of Effect:Self / Single Target
Element:AnimaImpetus:Enhance
Duration:SustainedPurchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 220

Supernal Senses ⸻ Ob [Target’s Percpetion] ⸻ 5 Actions

To the witch, a man's scent becomes as distinct as his voice; his fear a taste on the tongue; his movements seem slow and predictable.
Raises effective Perception and Observation exponents by 2D while sustained, which may be factored into Reflexes or into positioning manoeuvres in RnC requiring Perception.
Origin:PersonalArea of Effect:Self / Single Target
Element:AnimaImpetus:Enhance
Duration:SustainedPurchase Price:10 rps
Obscurity:Common (Ob 1)Source:BWG pg 211

The Black Rust ⸻ Ob 2^ ⸻ 1 Actions

With a touch, the Black Rust turns all living and organic matter to charred twisted ruin.
Damaging spell Effect. The Black Rust ruptures skin and bone, dealing straight damage on the PTGS—no DoF or IMS—starting at a B1 and increasing with each margin of success. You need only touch your victim’s clothes or skin (requiring an Ob 1 Agility test, a strike, lock, or similar action), so it effectively ignores armour.
WL = 1 (Shortest), Range = Melee
Origin:PersonalArea of Effect:Self (Single Target)
Element:AnimaImpetus:Destroy
Duration:SustainedPurchase Price:8 rps
Obscurity:Uncommon (Ob 3)Source:BWG pg 248

The Fear ⸻ Ob 3 ⸻ 2 Actions

Fear radiates from your form like the dark night of cold winter.
This charm causes everyone in your presence to make a Steel test at +1 Ob for ‘witnessing spooky magic’. Only works once per character per scene.
WL = 4 (Longer), Max. Range = Melee
Origin:PersonalArea of Effect:Presence
Element:AnimaImpetus:Influence
Duration:InstantPurchase Price:6 rps
Obscurity:Common (Ob 1)Source:BWG pg 212

Thunderclap ⸻ Ob 3 ⸻ 2 Actions

Speaking this primal incantation and bringing her hands together, the wizard causes a small thunderclap to erupt and deafen her enemies.
The clap will interrupt anyone around you who fails a Steel test, then everyone affected (even those who passed the Steel test) suffer a +1 Ob to all actions for one exchange, and they are partially deafened for the rest of the scene (+1 Ob to listening tests). Multiple thunderclaps in the same scene have no effect.
Origin:PersonalArea of Effect:Double Presence
Element:AirImpetus:Tax
Duration:Instant (Scene)Purchase Price:6 rps
Obscurity:Common (Ob 1)Source:BWG pg 220

Tidal Wave ⸻ Ob 4^ ⸻ 2 Actions

Smashing his hand against the glassy surface of the water, the incanter sends a subtle ripple across the surface that quickly exponentiates into a powerful wave that crashes down on the victim with supernatural force.
Must be cast by touching a body of water. On success, the spell only produces a natural wave, strong enough to rock a boat, or come up to the knees of people standing on the shore, creating difficult terrain for an instant; but marginal successes can be spent to increase the effect: 1 over = a wave large enough to knock people over, or capsize a kayak or rowboat; 2 over = a wave that flattens people on the shore, or rocks a longboat; 3 over = capsizes a longboat, or rocks a junk boat; 4 over = capsizes a junk, or rocks a felucca; 5 over = capsizes a felucca, or rocks a carrack; 6 over = capsizes a carrack, or rocks a caravel; 6 over = capsizes a caravel, or rocks a treasure ship; 7 over = capsizes a treasure ship.
Origin:PersonalArea of Effect:100s of Paces
Element:WaterImpetus:Control / Destroy
Duration:InstantPurchase Price:16 rps
Obscurity:Common (Ob 1)Source:BWG pg 221

Turn Aside the Blade ⸻ Ob 4^ ⸻ 2 Actions

A true sorcerer is untouchedable by swords, arrows, spears, and fists.
This increases all Obs to strike at or shoot you or your target with mundane weapons by 1 plus any margin of success.
Origin:PersonalArea of Effect:Self / Single Target
Element:EarthImpetus:Control
Duration:SustainedPurchase Price:16 rps
Obscurity:Common (Ob 1)Source:BWG pg 220

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