Remove these ads. Join the Worldbuilders Guild

Cassia Aurora Sylvius

5 Level (0/14000 XP for level-up) Background Vivantan Race / Species / Heritage Alignment
Sorcerer
Level 5
Hit Dice: 5/5
1d6+1 Class 1

STR
11
+0
DEX
15
+2
CON
13
+1
INT
14
+2
WIS
19
+4
CHA
17
+3
27
Hit Points
+2
Initiative (DEX)
12
Armor Class (AC)
+3
Prof. Bonus
30/60/-
Speed (walk/run/fly)
14
Passive Perception
5 / 5
Sorcery Points
1 / 1
Tides of Chaos
Spellcasting ...
+6 Attack mod
CHA Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+2 Dexterity
+4 Constitution
+2 Intelligence
+4 Wisdom
+6 Charisma
saving throws
+2 Acrobatics DEX
+4 Animal Handling WIS
+5 Arcana INT
+0 Athletics STR
+3 Deception CHA
+5 History INT
+7 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+4 Medicine WIS
+2 Nature INT
+4 Perception WIS
+3 Performance CHA
+6 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Message 1 action 120 ft 1 round VSM
Mending 1 minute Touch Instantaneous VSM
Light +6 1 action Touch 1 hour VM
Minor Illusion +6 1 action 30 ft 1 minute SM
Prestidigitation 1 action 10 ft Up to 1 hour VS

Level 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Detect Thoughts +6 1 action Self Concentration, Up to 1 minute VSM
Spider Climb 1 action Touch Concentration, Up to 1 hour VSM
Invisibility 1 action Touch Concentration, Up to 1 hour VSM
Levitate +6 1 action 60 ft Concentration, Up to 10 minutes VSM

Level 3 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Slow +6 1 action 120 ft Concentration, Up to 1 minute VSM
Tongues 1 action Touch 1 hour VM

Racial Traits


Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.



Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.



Class Traits


Metamagic


Careful Spell

When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.



Subtle Spell

When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.



Tides of Chaos


Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.


Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.










Spell Slot LevelSorcery Point Cost
1st2
2nd3
3rd5
4th6
5th7

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


  • Common

  • Elvish

  • Sylvan

  • Celestial

  • Draconic


Tool Proficiencies


  • Calligrapher Supplies

  • Viol


Weapon and Armour Profficiencies


  • Daggers

  • Darts

  • Slings

  • Quarterstaffs

  • Light Crossbows

Languages & Proficiencies
Your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Mending

0-level (Cantrip) Transmutation

Casting Time 1 action
Range Touch
Duration Instantanious
Components V, S, M
Materials Koa (Earth)

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

Class(es): Artificer, Bard, Cleric, Druid, Sorcerer, Wizard

D&D 5e PHB Page 255

Light

0-level (Cantrip) Evocation

Casting Time 1 action
Range Touch
Duration 1 hour
Components V, M
Materials Koa (fire)

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be coloured as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

Class(es): Bard, Cleric, Sorcerer, Wizard

Minor Illusion

0-level (Cantrip) Illusion

Casting Time 1 action
Range 30ft
Duration 1 minute
Components S

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Class(es): Bard, Sorcerer, Warlock, Wizard

Basic Rules, pg. 267

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 10 ft.
Duration 1 hour
Components Verbal, Somatic
Materials Elemental Koa, depending on the effect

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Class(es): Artificer, Bard, Sorcerer, Warlock, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Namiridite.

Statblock Type

Character Sheet (latest)

Link/Embed