Player Name | Tillerz |
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Character Name | Deccy Duodeka |
Class | Barbarian |
Subclass | |
Ancestry | |
Background | |
Level | 1 |
Combat Mastery | 1 |
Prime +3 | |
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Awareness | +3 |
Might +3 | Save: +4 |
Athletics | +3 |
Intimidation | +3 |
Agility +0 | Save: +1 |
Acrobatics | +0 |
Trickery | +0 |
Stealth | +0 |
Charisma -2 | Save: -1 |
Animal | -2 |
Influence | -2 |
Insight | -2 |
Intelligence +1 | Save: +2 |
Investigation | +1 |
Medicine | +1 |
Survival | +1 |
Name | Mastery | Value |
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Name | Mastery | Value |
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Name | Damage | Type | Description |
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Hitpoints | 9 / 12 |
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Hitpoints (temporary) | 0 |
hp b | |
hp wb | |
Stamina Points | 1 / 1 |
Mana Points | 4 / 4 |
Precision Defense | 10 |
Area Defense | 10 |
Physical Damage Reduction | |
Elemental Damage Reduction | |
Mystical Damage Reduction |
move speed | |
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hold breath | |
Jump Distance | 1 |
exhaustion |
During Combat, you can spend 1 AP and 1 SP to enter a Rage for 1 minute. For the duration, you’re subjected to the following effects:
• You deal +1 damage on Melee Martial Attacks.
• You have ADV on Might Saves.
• Your PD decreases by 5.
• You gain Resistance (Half) to Elemental and Physical damage.
Ending Early: Your Rage ends early if you fall Unconscious, die, or you choose to end it for free on your turn.
Your primal savagery grants you the following benefits:
Charge: When you make a Melee Martial Attack on your turn, you can move up to 2 Spaces immediately before making the Attack.
Berserker Defense: While you aren’t wearing Armor you gain +2 AD.
Fast Movement: You gain +1 Speed while not wearing Armor.
Mighty Leap: You can use your Might instead of Agility to determine your Jump Distance and the damage you take from Falling.
When you Hit a structure or mundane object with a Melee Attack, it’s considered a Critical Hit.
Worn | Name |
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Count | Name |
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Slots | Name |
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