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Deep Magic Volume 1

Shadow Titan CR: 7

Huge giant, neutral
Armor Class: 17 (natural armor)
Hit Points: 126
Speed: 40 ft

STR

23 +6

DEX

15 +2

CON

20 +5

INT

10 +0

WIS

12 +1

CHA

9 -1

Saving Throws: DEX +5, CON +8, WIS +4
Skills: Athletics +12, Perception +4
Senses: Darkvision 60ft., Passive Perception 14
Languages: Giant
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3

Shadow Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in dim light.

Actions

Multiattack. The giant makes two greatclub attacks.   Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.   "Rock". Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) cold damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no cold or bludgeoning damage from it.

A monstrous, shadowy giant.

Created by

tokranepo.

Statblock Type

Monster

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