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Amina "Shimmer" Jawahir NG
Character Name Alignment
Sorcerer 2 , Sphere Wizard 2
Character Level
Human M
Race Size
Nonbinary 26
Gender Age
5'6" 145lbs
Height Weight
Black Violet
Hair Eyes
Lord Gillian
Player
Arshea Osirion
Deity Homeland
Impossible Bloodline 6000 (Slow)
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
10 +0 N/A +0
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
12 +1 N/A +1
Int
Intelligence
14 +2 N/A +2
Wis
Wisdom
11 +0 N/A +0
Cha
Charisma
18 +4 N/A +4
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
23
0
0
Initiative
Dex
Modifier
+2
+2
+0
BAB
+1
ARMOUR CLASS
Total AC
Armour
Shield
Dex
13
+0
+0
+2
Size
Natural
Deflection
Misc
+0
+1
+0
+0
Touch
13
Flat Footed
11
Flat Footed + Touch
11
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +1 +0 CON +1 +0 +0 +0
Reflex +2 +0 DEX +2 +0 +0 +0
Will +4 +3 WIS +0 +0 +1 +0
Saving Throw Notes

+1 Will when within 30' of Indifferent or better animal
3+1/level past 3 HP from Familiar
Susceptible to animal-targeting harmful Mind-Controlling effects.

Sphere Checks: 
Catastrophic: Lose 1 talent on Nat 1
Painful: DC 11 Fortitude or be Sickened/Nauseated for 1 round
Skilled: DC 18 Perform Oratory or lose spell 

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+3 +1 +2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
13 10 +1 +0 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30ft
-
-
-
-
-
Languages

Taldane(Common), Osiriani(Ethnic), Celestial(Intelligence), Draconic(Intelligence)

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
5
2
0
0
0
0
0
0
0
0
Per Day
4
0
0
0
0
0
0
0
0
0
Bonus
-
1
1
1
0
0
0
0
0
0
DC
15
16
17
18
19
20
21
22
23
Spell List

Spells Known:
Cantrips: Arcane Mark, Daze, Detect Magic, Disrupt Undead, Resistance
1st: Mage Armor, Crafter's Fortune

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +2 (DEX)  +2 +0 +0
Bluff +4 (CHA)  +4 +0 +0
  Climb +0 (STR)  +0 +0 +0
  Diplomacy +4 (CHA)  +4 +0 +0
  Disguise +4 (CHA)  +4 +0 +0
  Escape Artist +2 (DEX)  +2 +0 +0
Fly +2 (DEX)  +2 +0 +0
  Heal +0 (WIS)  +0 +0 +0
Intimidate +4 (CHA)  +4 +0 +0
Knowledge: Arcana +7 (INT)  +2 +2 +3
Knowledge: Dungeoneering +2 (INT)  +2 +0 +0
Knowledge: Local +2 (INT)  +2 +0 +0
Knowledge: Nature +6 (INT)  +2 +1 +3
Knowledge: Planes +6 (INT)  +2 +1 +3
Knowledge: Religion +6 (INT)  +2 +1 +3
  Perception +0 (WIS)  +0 +0 +0
  Ride +2 (DEX)  +2 +0 +0
  Sense Motive +0 (WIS)  +0 +0 +0
Spellcraft* +8 (INT)  +2 +2 +4
  Stealth +2 (DEX)  +2 +0 +0
  Survival +0 (WIS)  +0 +0 +0
  Swim +0 (STR)  +0 +0 +0
Use Magic Device* +8 (CHA)  +4 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +2 (INT)  +2 +0 +0
Craft: Metalsmithing +14 (CHA)  +4 +2 +8
Craft: Weaving +14 (CHA)  +4 +2 +8
Craft: Artistry +14 (CHA)  +4 +2 +8
Handle Animal* +11 (CHA)  +4 +2 +5
Knowledge: Engineering +6 (INT)  +2 +1 +3
Knowledge: Geography +6 (INT)  +2 +1 +3
Knowledge: History +2 (INT)  +2 +0 +0
Knowledge: Nobility +2 (INT)  +2 +0 +0
Perform: Oratory +14 (CHA)  +4 +2 +8
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Skill Notes
Failing a skill check imposes a -2 to all other skills until the end of her turn.
Skill Ranks: 2+2+Int(2)+2 Background+2 Setting/Level
FCB+2 Skill Ranks+1HP
Masterwork Tools: +2 Craft Jewelry
Feats

Antihero Bonus Feat: Wilding
Level 1 Feat: Vermin Heart - May treat Vermin as Animals for purposes of spells and animal-specific abilities. Wild Empathy treats Vermin as Animals.
Origin Talent(Level 1 Bonus): Quick on the Pickup(Potent) - +1 Skill Rank in addition to Non-Skill Rank FCB(Currently 2/5 Bonus Utility Talent)
Origin - Specialized Training: Skill Focus(Perform Oratory)
Drawback Bonus Feat: Additional Traits(Resourceful, Animal Friend)
Bonus Feat(Replaces Scribe Scrolls): Additional Traits(Vermin Driver, Wild Domesticator)
Bonus Feat(Replaces Eschew Materials): False Focus
Caster Bonus Feat: (Improved) Cantrips
Oath Bonus Feat: Toughness

Special Abilities

Custom Origin Human
Build Points: 20+10(Custom Origin) - +4 Dex, +2 Con, +4 Int, +1 Wis, +8 Cha
Origin Talent: Specialized Training(Skill Focus: Perform Oratory)
Origin Talent: Skill Familiarity(Auxiliary/Utility) - +2 Craft(Weaving/Metalsmithing)
Origin Talent: Overflowing Energies(Obvious Energies - Witchmarked to gain 1+1 max SP/4 levels)
Origin Talent: Skill Familiarity(Auxiliary) - +2 Handle Animal, Craft(Artistry)
Origin Talent: Utility Training(Auxiliary/Utility, Phenomenal) - Gain Speak With Wildlife - Animals(Nature Sphere, Utility, Spirit)
Essence Talent Variant: Partial Construction - Owing to the unstable nature of her magic, Shimmer's body is gradually transforming into magical amethyst from the inside out. While she's healed by effects that can repair objects or constructs, she is considered to be made of crystalline material for relevant effects.

Oaths: Candor, Honor(General), Loyalty(To Arshea)
Oath Boons(4 Points): Bonus Feats; 2 - Toughness, 6 - Planar Infusion(Nirvana), 10 - Improved Planar Infusion(Nirvana), 14 - Greater Planar Infusion(Nirvana), 18 - Champion of Grace

Traits

Voices of Solid Things(Regional, Witchmarket) - Add Charisma instead of Intelligence to Craft.
Spark of Creation(Magic) - +1 to Craft and Spellcraft, 5% discount on magic crafting
Resourceful(Campaign) - Make 50% more progress when crafting magic items
Animal Friend(Race) - +1 Will when within 30' of indifferent animal, Handle Animal is a class skill
Finding Haleen(Campaign) - Gain +1 Skill Rank and Hit Point in addition to Favored Class Bonus.
Savant(Social) - Gain +2 bonus to Perform(Oratory), and it becomes a class skill
Vermin Driver(Race) - Able to train Vermin(as 1-int animals) with Handle Animals
Wild Domesticator(Race) - +2 Handle Animals and can train one additional trick, Handle Animal is a class skill
Mark of Slavery(Drawback) - Upon failing a skill check, -2 on all checks before end of turn, unless retrying check.
Anxious(Drawback) - Assumed to be whispering unless otherwise stated, speaks slowly, -2 Diplomacy
Blatant(Major Drawback) - -2 to Bluff, Disguise, and Stealth. Unable to take 10 in these skills.

Sphere Abilities

Casting Tradition :
Caster Level: 2
MSB: +2
MSD: 13
Concentration:+6
Tradition Name: Potentiality-Shaping
Magic Type: Arcane
Casting Ability Modifier: Charisma(+4)
Drawbacks(9):Catastrophic Failure, Emotional Casting, Painful Casting, Skilled Casting(Perform: Oratory), Unstable Storage, Substantial Magic, Verbal Casting
Boons(2): Metamagic Expert, Overcharge
Sphere-Specific Drawbacks: Bender(Extradimensional Storage), Constructor(Animate Object), Limited Creation(Altering Burst), Light Focus(Style), Limited Nature(Purify Nature), Lycanthropic(Lingering Transformation), Material Mimic(Larger Creation),Touch of Light(Everglow)

Spheres/Talents:
Sphere Name - Creation
DC: 14
Sphere Drawbacks: Limited Creation(Can only Alter objects), Material Mimic(Must be in physical contact with material sample to Alter objects made from it)
Talents: Expanded Materials(Misc Soft Materials(<5 Hardness), Ice, Glass, Stone - No Flesh/Bone), Forge, Larger Creation(Bonus), Altering Burst(Bonus)
Basic Talents: Destroy, Repair
Reference Tables: http://spheresofpower.wikidot.com/creation

Sphere Name - Nature(Focus Sphere +1, Specialization)
DC: 15
Package: Metal, Plants, Earth
Sphere Drawback: Limited Nature(Only receive one base package Geomancy, Bonus Talent: Purify Nature)
Reference Table: http://spheresofpower.wikidot.com/nature#toc4
Talents: Extra Package(Earth, Metal), Purify Nature(Bonus), Create Nature(Level 2)
Basic Talents: Earth Package(Bury, Dust Storm, Tremor), Metal Package(Magnetize, Recover Ore(Copper, Tin, Bronze, Brass), Reforge), Plant Package(Harvest)



Spell Points: 9 (Charisma+1/level(Wizard)+1/level(Tradition)+1+1/4 levels)

Arms & Equipment

While they can't properly be considered equipment, Shimmer wears a pair of stiletto boots with reinforced heels that function as an improvised Punch Dagger.

Class Features

Bloodline - Impossible
Bloodline Arcana - Mind-Affecting Spells can affect Constructs, and Constructs are considered Living Creatures
Disorienting Touch - As a melee touch attack, may inflict vertigo. This inflicts Sickened condition for 1 round per Sorcerer level(minimum 1). Additional applications only increase the duration. 7/day
Wild Empathy(Wilding) - As Druid

Sphere Specialization - Nature Sphere
Level 3 - Animal Companion - As per Druid of same level

Creatures & Mounts

Interacting with the natural world as much as possible, Shimmer travels with a pair of trained Ravens, a common Housecat, and a Falcon valet. She has a mule as a trained beast of burden. A Thylacine - a sort of saber-toothed marsupial resembling a cat - trails behind her entourage as well, trained as a guard creature. Each animal has been personally trained by Shimmer herself.

Fahd - A Thylacine purchased for 18 gold. Known Tricks: Attack, Defend, Down, Guard
Hadi - A Falcon Familiar with the Valet archetype
Marwan - An average Mule purchased for 8 gold. Known Tricks: Come, Work
Sadiq - A mundane tabby tomcat encountered in a Brevoy alley. Against all odds, it has managed to follow Shimmer everywhere despite being untrained.
Wahab and Wajid - A pair of Ravens bought for 2 gold each. Known Tricks: Come, Fetch, Steal, Seek, Sneak

Possessions & Property

Shimmer wears a Courtesan Outfit consisting of a thin linen drape, a black linen shawl, and a simple ivory-boned leather Corset worth ten gold. She accessorizes with a set of silver wire-framed Spectacles set with amethyst lenses - worth five gold - and a pair of steel-heeled Stiletto Boots made from gatorskin worth ten gold. She also has an assortment of body piercings likewise worth five gold in total. On her left wrist is an elaborate silver-and-amethyst bangle, modeled after one worn by Arshae - this is a Holy Symbol worth one hundred gold.

She possesses a Backpack that she rarely wears, which contains the bulk of her worldly belongings: a Grooming Kit, a Shaving Kit, and a Collapsible Bathtub.
Inside another Backpack is a Bedroll, a Mess Kit and Iron Pot, ten Torches, five days of Trail Rations, and a Waterskin. Attached to this backpack is a Belt Pouch containing Flint and Steel, Ink, an Inkpen, and thirteen gold coins.
All of these containers are carried on the back of a Mule she trained herself and loaded with a Pack Saddle. Additionally, the mule's saddlepack contains tools for crafting Jewelry and Clothing, as well as for designing and applying Tattoos.

Allies, Companions & Retinue

As an escaped slave, Shimmer has few societal connections. However, she has spent a few years traveling with the Witchmarket, and was born and raised as a merchant's child in Osirion before being captured by the Aspis Consortium and sold into slavery.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Lord Gillian.

System

Pathfinder 1e

Statblock Type

Character Sheet

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