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Likha Mebato

2 Level (0/900 XP for level-up) Ruined Background Voidkin Race / Species / Heritage Alignment
Vagabond
Level 2
Hit Dice: 2/2
1d10+3 Class 1

STR
14
+2
DEX
17
+3
CON
16
+3
INT
16
+3
WIS
13
+1
CHA
12
+1
22
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
2 / 2
Maneuvers
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+3 Dexterity
+5 Constitution
+3 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+5 Arcana INT
+2 Athletics STR
+3 Deception CHA
+3 History INT
+1 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Scimitar x2 +2 STR 1d6+2 Slashing
 Finesse, Light
Dagger x2 +2 STR 1d4+2 Piercing
 Finesse, light, thrown (range 20/60)
Hand axe x2 +2 STR 1d6+2 Slashing
 Light, thrown (range 20/60)
Attacks
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Void Morphosis
You harbor a void parasite within, a creature of the chaos that underpins the universe. As an action, you can unleash the essence of the void, causing your body to undergo a dramatic and terrifying trans- formation. Your form mutates into a swirling mass of aberrant shapes and eerie energies. Each creature within 30 feet of you that can see you must succeed on a Charisma saving throw or become frightened of you until the end of its next turn. The DC for this saving throw equals 8 + your proficiency bonus + your Charisma modifier.
Once you use this trait, you can't use it again until you finish a long rest.

Hunted
You are pursued by those who would kill you on sight or drag you to an ill-fated end. The constant threat gives you a +5 to your passive wisdom (Perception) and allows you to instantly awaken whenever a creature moves within 30 ft. of you.

Harbinger of Silence

Desperate Attack
By 2nd level, you are most dangerous when backed into a corner. If you have no more than half your hit points left, you have advantage on weapon attack rolls.

Breather
Also at 2nd level, you can take a breather, 1 minute of downtime during which you compose yourself and mend your wounds. When you do so, you can expend one Hit Die to regain hit points as if you finished a short rest.

Features & Traits
Leather Armor
2 Daggers
2 Martial Weapons
2 Handaxes
Dungoneer's Pack
A trinket from home (A bracelet her mother gave her the night before she left)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Light, Medium, & Heavy Armor, Shields, Simple & Martial Weapons

English, German (Void Speech), Korean, Broken Tagalog

Languages & Proficiencies
Lion's Challenge
When you hit a creature with a weapon attack on your turn, you can expend one battle die as a bonus action to challenge the target to a duel. Until the end of your next turn, that target has disadvantage on any attack roll that isn't you.

Dig Deep
As a bonus action on your turn, you can expend one battle die to gain temporary hit point equal to the number rolled on the die + your constitution modifier. These temporary hit points last for 1 minute.

Maneuvers


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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