Shield Rush
Type: Normal
Freq: Scene x 2
AC: 2
DB 7: (2d6+10+ATK)
Class: Physical
Range: Melee, Pass
Effect: You may initiate a Trip maneuver against every foe hit with Shield Rush. The maneuver automatically hits, but you must still make an Opposed Roll. For every enemy you target you gain a penalty of 1 AC on successive trip maneuvers initiated by this Shield Rush.
Special: Once per Scene per foe, if the target is
unaware of the user’s presence, hitting with Shield Rush automatically Trips them.
Limitations: Small Melee Weapon + Shield Only
Weapon Suggestions: Swords, Maces, Axes + Shield