Impale
Type: Normal
Freq: EOT
AC: 2
DB 7: (2d6+10+ATK)
Class: Physical
Range: WR, 1 Target
Effect: Impale causes the target to become Stuck on 15+ for 1 full round.
Special: Once per Scene per foe, if the target is
unaware of the user’s presence, hitting with Impale at melee range allows you to Grapple as a Free Action, and it automatically hits. If you use Impale at range instead, then you may use Hinder as a Free Action that automatically hits.
Limitation: Large & Long Range Weapons Only
Weapon Suggestions: Lances, Harpoons, Greatbows, Heavy Crossbows, Javelins