| name | The Gunslinging Gambler |
|---|---|
| level | 5 |
| xp earned | 0 |
| xp to next level | 0 |
| origin | Ghoul |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Athletics | STR | 2 | 6 | |
| Barter | CHA | 0 | 8 | |
| Big Guns | END | 0 | 4 | |
| Energy Weapons | PER | 6 | 12 | |
| Explosives | PER | 0 | 6 | |
| Lockpick | PER | 3 | 9 | |
| Medicine | INT | 0 | 6 | |
| Melee Weapons | STR | 2 | 6 | |
| Pilot | PER | 0 | 6 |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Repair | INT | 0 | 6 | |
| Science | INT | 2 | 8 | |
| Small Guns | AGI | 3 | 7 | |
| Sneak | AGI | 4 | 8 | |
| Speech | CHA | 3 | 11 | |
| Survival | END | 2 | 6 | |
| Throwing | AGI | 0 | 4 | |
| Unarmed | STR | 0 | 4 |
| Location | Phys. DR | En. DR | Rad. DR | HP |
| Head (1-2) | 1 | 1 | - | |
| Torso (3-8) | 1 | 1 | - | |
| Left Arm (9-11) | 1 | 1 | - | |
| Right Arm (12-14) | 1 | 1 | - | |
| Left Leg (15-17) | 1 | 1 | - | |
| Right Leg (18-20) | 1 | 1 | - |
| Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
|---|---|---|---|---|---|---|
| Plasma Defender | Energy Weapons | 7d6 | Plasma Cartridge | C | 1 | |
| Effects | Qualities | Close Quarters | Weight | 4 | ||
| Walking Cane | Melee Weapons | 3d6 | - | - | - | |
| Effects | - | Qualities | - | Weight | 2 |
| Caliber | Type | Count |
|---|
| Perk | Rank |
|---|---|
| Hired Help | 1 |
| Hired Gun, page 74 of the Settler's Guide | |
| Intense Training (Luck) | 1 |
| Raise one SPECIAL by one | |
| Laser Commando | 1 |
| Increase damage dealt by energy weapons by 1cd. (will be added in already) | |
| Better Criticals | 1 |
| When you inflict one or more points of damage to an enemy you may spend one point of Luck to immediately deal a critical hit. | |
| Bodyguards | 1 |
| Each friendly player and companion within Close range of you increases your Physical and Energy resistance by one. | |
| Perk | Rank |
|---|---|
| Ghoul (Origin) | |
| Immune to Radiation/heals 1 HP for every 3 Rads taken | |
| Item | Weight |
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| Item | Weight |
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