d100 | Effect (Duration is 1d6 days) |
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01-10 | The character is compelled to repeat a specific task, such as washing hands, touching something, praying, counting items, etc. for 1d10 minutes each day. |
11-20 | The character experiences vivid hallucinations that give them disadvantage on ability checks. |
21-30 | The character suffers an extreme bout of paranoia. They have disadvantage on Wisdom & Charisma checks. |
31-40 | The character suffers an intense revulsion for a particular location, object, or person, as if under the antipathy effect of the Antipathy/Sympathy spell. |
41-45 | The character suffers a powerful delusion. The character imagines they are under the effect of a random magical potion. |
46-55 | The character becomes attached to a "lucky charm," such as an object or person, & has disadvantage on attack rolls, ability checks, & saving throws while more than 30' from it. |
56-65 | The character suffers from either hysterical blindness (25%) or hysterical deafness (75%). |
66-75 | The character experiences uncontrollable tremors or tics, imposing disadvantage on all attack rolls, ability checks, & saving throws that involve Strength or Dexterity. |
76-85 | The character becomes highly distracted & unable to focus. They have disadvantage on Intelligence & Wisdom ability checks & have disadvantage when making concentration checks for spells & special abilities. |
86-90 | Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though under the Confusion spell. The confusion lasts for 1 minute. |
91-95 | The character becomes mute & unable to speak. |
96-100 | The character falls unconscious. No amount of jostling or damage can wake the character. |