Remove these ads. Join the Worldbuilders Guild

Potential Lethal Curses


d12Lethal Curse
1Ability Score Penalties - You take a -8 penalty to one ability score, a -4 penalty to two ability scores, or a -2 penalty to four ability scores.
2-3Insanity - You roll on the Permanent Insanity Table (see Insanity).
4-5New Fear - You roll on the Seed of Fear Table (see Fear & Stress), gaining a new fear that can affect combat & roleplay.
6Ability Drain - You suffer a daily -2 penalty to an ability score. If the affected ability score reaches 0, then your character dies.
7-8Monstrous Transformation - You immediately & permanently transform into a non-humanoid creature, such as a construct, fey, monstrosity, or undead.
9Evil Alignment - Your alignment permanently changes to evil & can't be reversed without lifting the curse. Any previous traits, ideals, or bonds you had become twisted versions of their former selves.
10-12Bloodshed - Once a day you must kill someone or commit a similar evil deed. Failure to do so will result in a cumulative penalty, such as gaining a level of exhaustion.

Created by

Baron_Imperious2.

Statblock Type

Generic, Table

Link/Embed