d12 | Lethal Curse |
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1 | Ability Score Penalties - You take a -8 penalty to one ability score, a -4 penalty to two ability scores, or a -2 penalty to four ability scores. |
2-3 | Insanity - You roll on the Permanent Insanity Table (see Insanity). |
4-5 | New Fear - You roll on the Seed of Fear Table (see Fear & Stress), gaining a new fear that can affect combat & roleplay. |
6 | Ability Drain - You suffer a daily -2 penalty to an ability score. If the affected ability score reaches 0, then your character dies. |
7-8 | Monstrous Transformation - You immediately & permanently transform into a non-humanoid creature, such as a construct, fey, monstrosity, or undead. |
9 | Evil Alignment - Your alignment permanently changes to evil & can't be reversed without lifting the curse. Any previous traits, ideals, or bonds you had become twisted versions of their former selves. |
10-12 | Bloodshed - Once a day you must kill someone or commit a similar evil deed. Failure to do so will result in a cumulative penalty, such as gaining a level of exhaustion. |