d12 | Troublesome Curse |
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1 | Ability Score Penalties - You take a -4 penalty to one ability score, or a -2 penalty to two ability scores. |
2-4 | Insanity You roll on the Mild Temporary Insanity Table (see Insanity). At the start of each day, you must succeed on either a 20 DC Wisdom saving throw or a DC equal to the chance of failure for the failed Powers check, whichever is least. On a failure, you suffer the short-term madness you rolled at some point during the next 24 hours, at the DM's discretion. |
5-7 | New Fear - You roll on the Seed of Fear Table (see Fear & Stress), gaining a new fear that can affect combat & roleplay. |
8 | Partial Disability - You suffer from partial blindness/deafness. If you are partially blind, you have disadvantage on any ability check that requires sight & your attack rolls are at disadvantage if reliant on sight. If you are partially deaf, you have disadvantage on any ability check that requires hearing. |
9-10 | Physical Changes - You suffer a major physical change. Examples include having monstrous facial features, vestigial wings, limbs becoming bestial or deformed, or a physical sex change. |
11-12 | Personality Changes - You gain a significant personality flaw, such as becoming obsessed with obtaining something that is unobtainable due to the curse itself or suffering an evil alignment shift. |