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Homebrew

Infernal Stone Golem CR: 4

Medium construct,
Armor Class: 16 (natural armor)
Hit Points: 76 = 9d8+36
Speed: 25 ft

STR

20 +5

DEX

9 -1

CON

18 +4

INT

3 -4

WIS

10 +0

CHA

1 -5

Saving Throws: Strength, Constitution
Damage Resistances: Fire, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Damage Immunities: Poison, Psychic
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Immutable Form. The golem is immune to any spell or effect that would alter its form.   False Appearance. While the Golem remains motionless, it is indistinguishable from an inanimate statue.   Infernal Core. The core that empowers this golem is infernal in origin. While in Hell or an area of extreme heat (such as a volcanic region or a fire-infused plane), the golem absorbs the ambient heat to fuel itself. At the start of each of its turns, the golem regains 1d10 hit points, and its movement speed increases by 5 feet. This effect is nullified for 1 turn if the golem is cooled by an effect such as water or taking cold damage.

Actions

Multiattack. The golem makes two Halberd Strikes or one Halberd Strike and either a Tail Strike or aTail Swipe.   Halberd Strike The golem strikes one creature with the Halberd. Reach: 10ft Hit: +7 Damage: 1d10+5 Slashing damage   Tail Strike The golem strikes one creature with its stone tail. Reach: 10ft. Hit: +7 Damage: 1d6+5 Bludgeoning damage. On a succesfull hit, the creature makes a Strength saving throw, on a fail the creature is pushed back 10ft.   Tail swipe The golem swipes its tale in a 10ft cone in front of it, every creature has to make a Dexterity saving throw (DC 13), taking 1d4+5 Bludgeoning damage, pushed back 5ft and knocked prone on a fail, or take half the damage and are not affected by the movement effects on a save.

Bonus Actions

Infernal Stone The golem can heat up to incredible temperatures for 1 minute, whoever strikes or touches them within 5ft of them, takes 1d6 fire damage for each succesfull hit.

The golem's form is angular and grotesque, with sharp, a few blade-like protrusions jutting out along its limbs, shoulders, and tail, aside from those it's body is mostly smooth stone. Its upper torso is reinforced with overlapping stone plates resembling a hardened carapace. The head is a carved, almost draconic visage—featureless save for narrow slits where glowing embers burn, giving the impression of molten eyes glaring at its enemies. Its lower face is sharpened into a jaw-like shape, while demonic horns curl backward from its brow.   The golem's right arm is fused into a wicked halberd-like weapon, seamlessly carved from the same stone as the rest of its body. The weapon has jagged edges that seem purpose-built for rending flesh and armor alike. A long tail, segmented and spiked, extends from its lower back, trailing behind like a serpent. The tail ends in a jagged tip, capable of swiping enemies off balance with sheer force.   Beneath its heavy exterior, a few faint lines of molten energy flow like blood through its stone body, visible through glowing cracks across its limbs and chest.

Created by

Xanip.

Statblock Type

Monster

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