+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
+6 | Dexterity | |
+1 | Constitution | |
+4 | Intelligence | |
+1 | Wisdom | |
+2 | Charisma |
+6 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+2 | Arcana | INT | |
-1 | Athletics | STR | |
+2 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+2 | Intimidation | CHA | |
+6 | Investigation | INT |
+1 | Medicine | WIS | |
+2 | Nature | INT | |
+3 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+2 | Religion | INT | |
+8 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
phb 2014, 272
0-level (Cantrip) Evocation
TCE
0-level (Cantrip) Evocation
Player's Handbook
0-level (Cantrip) Transmutation
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
1-level Abjuration
Basic Rules, pg. 230
1-level Evocation
1-level Enchantment
SRD, pg. 231
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerStatblocks for your Trinkets, businesses, building, castles, empires.