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Deino Prisca

2 Level (0/900 XP for level-up) Wanderer Background Lizardfolk Race / Species / Heritage True Neutral Alignment
Barbarian
Level 2
Hit Dice: 2/2
1d12+4 Class 1

STR
16
+3
DEX
14
+2
CON
18
+4
INT
8
-1
WIS
12
+1
CHA
8
-1
29
Hit Points
+2
Initiative (DEX)
19
Armor Class (AC)
+2
Prof. Bonus
30 walk/swimming
Speed (walk/run/fly)
13
Passive Perception
2 / 2
Rage
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+2 Dexterity
+6 Constitution
-1 Intelligence
+1 Wisdom
-2 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
-1 Deception CHA
-1 History INT
+1 Insight WIS
-1 Intimidation CHA
-1 Investigation INT
skills
+3 Medicine WIS
+1 Nature INT
+3 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Bite +6 STR 1d6+3 piercing
Macuahuitl +8 STR 2d6+3 blunt + slashing
javelin +8 STR 1d6+3 piercing
 Thrown (range 30/120 ft)
Attacks
Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Hold Breath: You can hold your breath for up to 15 minutes at a time.
Hunter's Lore: You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hungry Jaws: In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

Danger sense: At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack: Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Features & Traits
Total weight: 56/240
A staff(4 lbs), a hunting trap(25lbs), a jaguar skull with it's spine connected (8 lbs), set of traveler's clothes(4lbs), a 2-handed macuahuitl(7 lbs), 2 handaxes(4 lbs), An explorer's pack and 4 javelins(8 lbs). (Backpack, a bedroll, a mess kit, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.), Mira's bag.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: Money
Languages: Bastallian, Ontontotl.
Proficiencies: Light armor, medium armor, shields, Simple weapons, martial weapons

Languages & Proficiencies
I'm driven by a wanderlust that led me away from home. comes off as rude to citizens from cities and holds a bit of distaste towards them, thinking they are somewhat naive or arrogant or straight up ignorant of there actions across the world.

Personality Traits
The natural world is more important than all the constructs of civilization.(neutral)

Ideals
I am the last of my tribe, and it is up to me to ensure their names enter legend.

Bonds
I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.

Flaws
Allies: Mira, Alan oatshammer, Z'rhant I'thuul, toctli
Conditions:
Exhaustion 1

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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