| name | Bob |
|---|---|
| level | 6 |
| xp earned | milestone |
| xp to next level | milestone |
| origin | Vault 139 Grunt |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Athletics | STR | 3 | 7 | |
| Barter | CHA | 0 | 4 | |
| Big Guns | END | 0 | 6 | |
| Energy Weapons | PER | 3 | 11 | |
| Explosives | PER | 0 | 8 | |
| Lockpick | PER | 2 | 10 | |
| Medicine | INT | 3 | 13 | |
| Melee Weapons | STR | 6 | 10 | |
| Pilot | PER | 0 | 8 |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Repair | INT | 4 | 14 | |
| Science | INT | 4 | 14 | |
| Small Guns | AGI | 5 | 14 | |
| Sneak | AGI | 2 | 11 | |
| Speech | CHA | 0 | 4 | |
| Survival | END | 3 | 9 | |
| Throwing | AGI | 0 | 9 | |
| Unarmed | STR | 0 | 4 |
| Location | Phys. DR | En. DR | Rad. DR | HP |
| Head (1-2) | 2 | 2 | ||
| Torso (3-8) | 2 | 2 | ||
| Left Arm (9-11) | 2 | 2 | ||
| Right Arm (12-14) | 2 | 2 | ||
| Left Leg (15-17) | 2 | 2 | ||
| Right Leg (18-20) | 2 | 2 |
| Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
|---|---|---|---|---|---|---|
| Syringer | Small Guns | 3 | Syringer | M | 0 | |
| Effects | Qualities | Two Handed | Weight | 6 | ||
| Tire Iron | Melee Weapons | 3 | - | |||
| Effects | Qualities | Weight | 2 |
| Caliber | Type | Count |
|---|
| Perk | Rank |
|---|---|
| Hacker | 1 |
| Lower Science Difficulties to hack terminals by one. | |
| Sniper | 1 |
| Does not increase Difficulty to aim at a specific body part. | |
| Science! | 1 |
| Mods energy weapons and armor. | |
| Scapper | 1 |
| 1 Uncommon junk component for each effect rolled when scrapping junk. | |
| Robotics Expert | 1 |
| Can install level 1 robotic mods. | |
| Tag! | 1 |
| Tag one extra Skill. | |
| Life Giver | 1 |
| Increase HP equal to Endurance. | |
| Perk | Rank |
|---|---|
| Vault 139 Grunt (Extreme Conditioning) | origin |
| Ever since you could stand on your own two feet you have lived a life of preparation. This conditioning is so extreme however that it leaves most residents unable to empathize or compromise with strangers. Pros: Gain five extra points to spend in SPECIAL during character creation and an additional perk. Cons: Charisma can never exceed six, Barter and Speech skills cannot be raised above four. Increase the Complication Range when attempting any Charisma based check by two. | |
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