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Personal
  • Del

  • Race: Dragonmarked Human
  • Size: 0
  • Profession/Concept: Marshal
  • Rank: Novice
Attributes
  • Agility
  • Smarts
  • Spirit
  • Strength
  • Vigor
Skills
  • Athletics
  • Battle
  • Common Knowledge
  • Fighting
  • Language (Native)
  • Notice
  • Persuasion
  • Riding
  • Shooting
  • Stealth
Status
  • Shaken Vulnerable
  • Wounds:
  • Fatigue:
Note: penalties are not influencing the die rollers!
Gear
  • 0

Hindrances
Edges
  • Nerves of Steel
    Ignore one level of Wound penalties.
    Strong Willed
    +2 to resist Smarts or Spirit-based Tests
    Trademark Weapon
    +1 to Athletics (throwing), Fighting, or Shooting total with a specific weapon; +1 Parry while weapon is readied.
    Mark of Sentinel - Greater
Advancements
  • Advance Points

Weapons
Weapon Range Damage AP RoF Shots Weight
S&W .357 12/24/48 1 1 6
  Notes:
+1 Winchester .45 24/48/96 2 2 1 15
  Notes:
Hunting Knife STR + + 1d6
  Notes:
Armour
Armour Type Location Value Stacks Weight
Flak Jacket torso +arms 3 no
Leather hat head 2 no
leather leggings legs 2 no
Powers (Power Points: of )
Name PP Range Duration Effect PP invested
Deflection 3 Smarts 5 −2 to either melee or ranged attacks made against the target (or both with a raise)
  Notes:
Protection 1 Smarts 5 Grants Armor+2 (Toughness, with a raise).
  Notes:
Summon Ally (body guard an mirror only) 5 5 Conjures an ally of various sorts. pg 169
  Notes:
Warrior's Gift 4 Smarts 5 Grant Target a Combat Edge
  Notes:
Savage Worlds © Pinnacle Entertainment Group
Savage Worlds Sheet v1.01, made by Tillerz - 2020-05-18

Created by

Mike_d_20.

System

Savage Worlds

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