| name | Greaser |
|---|---|
| level | 5 |
| xp earned | 0 |
| xp to next level | 0 |
| origin | Tribal (Modernist) |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Athletics | STR | 3 | 8 | |
| Barter | CHA | 0 | 4 | |
| Big Guns | END | 0 | 8 | |
| Energy Weapons | PER | 0 | 4 | |
| Explosives | PER | 0 | 4 | |
| Lockpick | PER | 0 | 4 | |
| Medicine | INT | 0 | 4 | |
| Melee Weapons | STR | 0 | 5 | |
| Pilot | PER | 0 | 4 |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Repair | INT | 6 | 10 | |
| Science | INT | 0 | 4 | |
| Small Guns | AGI | 6 | 15 | |
| Sneak | AGI | 0 | 9 | |
| Speech | CHA | 0 | 4 | |
| Survival | END | 2 | 10 | |
| Throwing | AGI | 0 | 9 | |
| Unarmed | STR | 6 | 11 |
| Location | Phys. DR | En. DR | Rad. DR | HP |
| Head (1-2) | 5 | 5 | 0 | |
| Torso (3-8) | 5 | 5 | 0 | |
| Left Arm (9-11) | 5 | 5 | 0 | |
| Right Arm (12-14) | 5 | 5 | 0 | |
| Left Leg (15-17) | 5 | 5 | 0 | |
| Right Leg (18-20) | 5 | 5 | 0 |
| Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
|---|---|---|---|---|---|---|
| Grease Gun | Small Guns | 3 | 9mm | C | 7 | |
| Effects | Burst | Qualities | 2 Hand | Weight | 15 | |
| Power Fist | Unarmed | 6 | - | |||
| Effects | Stun, Piercing 1 | Qualities | Weight |
| Caliber | Type | Count |
|---|---|---|
| 9mm | Physical | 60 |
| Perk | Rank |
|---|---|
| Mysterious Savior | 1 |
| You may spend a point of Luck at the START of a combat encounter. If you were to be killed during that Scene, you will instead be saved by a mysterious stranger. If you do not use this ability during the Scene in which it is spent, it will be refunded at the end of combat. | |
| Quick Hands | 1 |
| You may spend 2 AP to double the Fire Rate of your weapon for a single attack. | |
| Boen Survivor | 1 |
| When your HP drops below 1/4 you may use a Stimpack immediately as a free action once per Scene. | |
| Center Mass | 1 |
| You may target the Torse without increasing the Difficulty, and may also reroll 1d20 when rolling to hit when you do. | |
| Life Giver | 1 |
| Increase HP + to END | |
| Perk | Rank |
|---|---|
| Feline Grace | Trait |
| Raise Defense by 1 You begin the game with HP = to your End and Luck AVERAGED rather than added together. | |
| Gifted | Trait |
| Gain two extra SPECIAL points. Reduce Luck points by one. | |
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| Item | Weight |
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