| d8 | Setting |
|---|
| 1 | A realm where speaking to spirits is just like speaking with the living |
| 2 | A graveyard city-state where all living residents are grave keepers |
| 3 | A nation where the residents observe grueling rituals to keep the angry dead appeased |
| 4 | A city where the victims of violence can't cross into the afterlife until their murders are solved |
| 5 | A ship with the same name and lines as a vessel lost at sea a hundred years earlier |
| 6 | A realm in which a common ritual allows a living individual to trade places with a dead one |
| 7 | An expansive forest in which a cruel noble once hunted the poor for sport |
| 8 | A land in which mediums are revered because they maintain the veil between the living and dead |