| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| -1 | Strength | |
| +1 | Dexterity | |
| +3 | Constitution | |
| +5 | Intelligence | |
| +4 | Wisdom | |
| -1 | Charisma |
| +1 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| +5 | Arcana | INT | |
| -1 | Athletics | STR | |
| -1 | Deception | CHA | |
| +5 | History | INT | |
| +4 | Insight | WIS | |
| -1 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +2 | Medicine | WIS | |
| +3 | Nature | INT | |
| +4 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +5 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +3 | DEX | 1d4+1 | piercing | |
| AB +1 (str) melee/+3 (dex) thrown; finesse, light, thrown (range 20/60) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Basic Rules, pg. 242
0-level (Cantrip) Evocation
PHB
0-level (Cantrip) Conjuration
Basic Rules, pg. 275
1-level Abjuration
PHB
1-level Evocation
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. 1d4
Statblocks for your Trinkets, businesses, building, castles, empires.