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Rin

6 Level (0/23000 XP for level-up) Folk Hero Background Human Race / Species / Heritage Chaotic Good Alignment
Fighter
Level 6
Hit Dice: 6/6
1d10+2 Class 1

STR
12
+1
DEX
20
+5
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
12
+1
58
Hit Points
+5
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
1d4+1 (min 3) / 1d8+3 (min 5)
Arcane Shots
Spellcasting ...
+6 Attack mod
INT Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+4 Strength
+5 Dexterity
+5 Constitution
+3 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+8 Acrobatics DEX
+4 Animal Handling WIS
+6 Arcana INT
+4 Athletics STR
+1 Deception CHA
+3 History INT
+1 Insight WIS
+1 Intimidation CHA
+3 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+1 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+3 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Bow +6 DEX 1d8+1+5 piercing
 ranged
Longsword 1handed +5 DEX 1d8+5 Slashing
 Versatile
Longsword 2 handed +5 DEX 1d10+5 Slashing
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Magehand +6
Prestidigitation +6
Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Action Surge: On your turn, you can take one additional action.
Extra Attack: whenever you take the Attack action on your turn, you can attack twice, instead of once.

Features & Traits
A broken silver ring with a cascading stone
A fine copper bracelet with jingle bells
10 portions of food
Botas de Tempestad
Espejito espejito
1Flashbang
1Bomba

Equipment Copper: 2, Silver: 62, Electrum: 2, Gold: 780, Platinum: 0 Money
Common and Elvish Tongue

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Human

Coming from nearly all major lands and inhabiting all walks of life, humans are the most common peoples of Runeterra. All humans are thought to have originated from either the First Lands—which would later be known as Ionia—or the Freljord, thousands and thousands of years ago. Humans have therefore shaped millennia of ancient and contemporary history. Through countless generations of migration, warfare, unity, regression, progress, and other seeming contradictions, humans have created institutions and civilizations that define life on Runeterra.
ability score increase: Two different ability scores of your choice increase by 1.
age: The markers of adulthood vary by the cultures of Runeterra, but it is generally agreed that humans are adults by their late teen years. They typically live up to a century.
alignment: Humans vary in personality and loyalty. As such, they lack a tendency toward any particular alignment.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Va-Nox and the language of your region
race features:
Human Origin
Choose Human Origin as a subrace.

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Level 0 Spells

Mage Hand

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: 30ft
Components: V, S
Duration: 1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can’t attack, activate magic items, or carry more than 10 pounds.

Available for: Wizards

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 10ft
Components: V, S
Duration: 1 hour

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

 
  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odour.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavour up to 1 cubic foot of non-living material for 1 hour.
  • You make a colour, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Available for: Wizards

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DnD 5e SRD SRD

Breastplate Armor

Medium Armor Common

Type AC STR Req. Stealth Dis. Properties
Medium 14 + Dex Modifier (max 2)

Cost: 400 gp Weight: 20 lb


 

Player's Handbook, Wizards of the Coast, p. 150

Arrows (20)

Ammunition Common

Cost: 1 GP (5 CP per arrow) Weight: 1 lb. / 0.5 kg (0.05 lb. / 0.025 kg per arrow)


 

Created by

Lewini.

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