+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
+1 | Wisdom | |
+7 | Charisma |
+7 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+0 | Athletics | STR | |
+5 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+5 | Intimidation | CHA | |
+2 | Investigation | INT |
+1 | Medicine | WIS | |
+2 | Nature | INT | |
+1 | Perception | WIS | |
+7 | Performance | CHA | |
+7 | Persuasion | CHA | |
+2 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +5 | DEX | 1d4+3 | piercing | |
Finesse, light, thrown (20/60) | |||||
Sling | +5 | DEX | 1d4+3 | bludgeoning | |
Ammunition (ranger 30/120) |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
Finesse, Light, Thrown (range 20/60)Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 2gp
Weight: 1lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Evocation
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.
Player's Handbook
0-level (Cantrip) Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.