Sub-/Origin
Against flying creatures, your critical threat range is 19-20.
You gain +1 to Constitution
Skill Prof – Nature
Skill Proficiency-Acrobatics
Lip Service - Skill Proficiency – Insight
Racial Traits
Aarakocra (+2 Dexterity, +1 Wisdom)
Flight: I have a flying speed of 50 feet. To use this speed, I can't be wearing medium or heavy armor.
Talons: My unarmed strikes deal 1d4 slashing damage on a hit.
~Horizon Walker, level 3:
◆ Favored Enemy: Monstrosities (Ranger 1, UA:RR 2) [+2 weapon attack damage]
I get a bonus to damage rolls with weapon attacks against monstrosities
I have adv. on Wis (Survival) to track and Int checks to recall info about monstrosities
I learn a language, typically one spoken by or associated with monstrosities
◆ Natural Explorer (Ranger 1, UA:RR 3)
On my first turn in combat, I have adv. on attacks against those that did not yet act
I ignore difficult terrain; I have adv. on Initiative; I have benefits in travel, see page 3
◆ Archery Fighting Style (Ranger 2, UA:RR 3)
+2 bonus to attack rolls I make with ranged weapons
◆ Spellcasting (Ranger 2, UA:RR 3) [3 spells known]
I can cast ranger spells that I know, using Wisdom as my spellcasting ability
◆ Primeval Awareness (Ranger 3, UA:RR 4)
If I haven't attacked a beast within the last 10 min, I can communicate with it
As an action, I convey simple ideas, and read mood, intent, emotions, needs, etc.
By concentrating for 1 min, I know if any of my favored enemies are within 5 miles
Per group, I sense the number, general direction, distance, and type of favored enemy
◆ Detect Portal (Horizon Walker 3, XGtE 42) [1× per short rest]
As an action, I sense the distance and direction to the closest planar portal within 1 mile
◆ Horizon Walker Magic (Horizon Walker 3, XGtE 42)
I add a spell to my known spells at level 3, 5, 9, 13, and 15
These count as ranger spells, but do not count against the number of spells I can know
◆ Planar Warrior (Horizon Walker 3, XGtE 42) [+1d8 force damage]
As a bonus action, I choose one creature that I can see within 30 ft of me
All damage from my first weapon attack that hits it on this turn becomes force damage
In addition, that first hit does extra damage
◆
◆ Travel Benefits (Natural Explorer, UA:RR 3)
After one hour of traveling in the wilderness I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food
- If alone (or alone with animal companion), I can move stealthily at my normal pace
- When tracking others, I also learn their exact number, size, and time since passing
Class/Racial Features & Traits