+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+2 | Dexterity | |
+5 | Constitution | |
+2 | Intelligence | |
+1 | Wisdom | |
+9 | Charisma |
+5 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+4 | Athletics | STR | |
+9 | Deception | CHA | |
+2 | History | INT | |
+1 | Insight | WIS | |
+9 | Intimidation | CHA | |
+2 | Investigation | INT | |
+5 | Brewer's Supplies | INT | |
+5 | Cook's Utensils | INT | |
+5 | Smith's Tools | INT |
+1 | Medicine | WIS | |
+2 | Nature | INT | |
+1 | Perception | WIS | |
+9 | Performance | CHA | |
+12 | Persuasion | CHA | |
+5 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Spellcasting or Pact Magic feature
Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite, you can choose that invocation only if you’re a warlock and only if you meet the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class.
The ability to cast at least one spell
The ability to cast at least one spell
You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
The ability to cast at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
Weave-Linked Sorceror
Through your relentless pursuits, you have discovered a defined trigger that activates a heightened state of power unique to yourself. Whenever you are exposed to this stimulus, you are capable of channeling power linked to the weave that goes beyond the capabilities of your skill, experience, and body for a brief moment in time. You have been able to figure out a method to harness this temporary boon to reshape and reweave your magic into a more powerful form. Increase your Charisma score by 1. Discuss and select a 'defined trigger' for your Hyper-Crimson Mode with your DM. When you cast a spell while being exposed to the 'defined trigger', you may modify it such that it functions as if it was cast using a spell slot 2 levels higher than was actually utilized. A spell cast in this manner will have additional random cosmetic effects resulting from the manipulation performed by the user. After casting a spell using this feature, the character makes a Constitution Saving Throw with a DC equal to 15 plus the Modified Spell Level. On a failed save you cannot move, take actions, or use your reaction for 2 turns, or 1 turns on a successful one, as a wave of exhaustion washes over you. Once this feature is used, the character must perform a short-rest before it can be used again.
Homebrew
Ring
Legendary Conjuration, Necromancy Requires Attunement
Spoken Command | Effect |
---|---|
"Worthy of a Goddess' Raiments" | Outfit will be stored in the next available slot. This command can be performed as a bonus action. |
"Until death do us part, I summon Goddess Form [identifier/number]! Release!" | Summons the armor from the specified slot in storage from the Arcane Wardrobe. This command is both spoken and performed as an action. Once performed, and the character immediately takes the dodge action for the current turn, and can only take the dodge action for an additional 2 rounds (for a total of 18 seconds) as the armor contained within the wardrobe begins to materialize upon their body. Once materialization has completed, the outfit is fully equipped and considered attuned to the character. |
"Until death do us part, return me to my natural form" | Unsummons the outfit, dematerializing it and returning it to its slot within the Arcane Wardrobe. The character will return back to the original outfit they had on prior to summoning. This command can be performed as a bonus action. |
"Time for a new look" | Removes an outfit from the Arcane Wardrobe. The gear will materialize within 5 feet of the wearer, will become immediately unattuned, and will no longer respond to the rings command words. This command can be performed as a bonus action. |
Cost: 50000gp
Weight: 0.1lb
Homebrew
Ring
Varies Abjuration, Divination, Evocation, Illusion Requires Attunement
Invoking Power | Resource | Charges | Description |
---|---|---|---|
Goddess' Power | Bonus Action | 2 | This ring grants the wearer +1 to its Spell DC and an additional +1 bonus to spell attack and damage rolls for 1 round. |
Goddess' Wrath | Bonus Action | 2 | This ring grants the wearer with an additional d8 of fire damage dealt from any source of fire damage for 1 round. |
Goddess' Truth | Action | 3 | Cast the 'Zone of Truth' Spell |
Goddess' Blessing | Action | 4 | Cast a modified version of 'Bless' that does not require concentration, but only lasts 5 rounds. |
Goddess' Benediction | Action | 5 | Cast the 'Remove Curse' Spell |
Goddess' Guardian | Action | 6 | Cast the 'Guardian of Faith' Spell |
Goddess' Will | Action | 7 | Cast the 'Dominate Person' Spell |
Cost: 50000gp
Weight: 0.1lb
Armor (Medium)
Very Rare Abjuration
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | 15 | 0 | No |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.