Museum worthy
Tier: 4
Activation: Action (Choose one Knowledge skill ddd), use on an item, -1 Fate (0 Fate at GM's discretion). Range: Engaged.
Ranked: No
If successful, this character gains information about the item based on the type of Knowledge check made - a may be spent to ask follow-up questions while h may be spent by the GM to introduce falsehoods. You may make each type of check once, and an item may only be checked once per Session.
- Politics: The character learns what influence this item might hold over organisations.
- Lore: The character learns of any significance held in legends, and the item's use or status in the past.
- Geography: The character learns about where the item came from, including who made it and (at the time of creation) why.
- Monsters: The character learns about what interactions this will have with monsters, or if there are none to be had.
- Commerce: The character learns the financial value of the object, and an ideal way to profit from its use.
- Siege: The character learns if the item has any history in military conflicts, use during conflicts and potential weaponisation options.