Armanov Sh-41 Submachine Gun

Firearm

Common

Mods
  • Accessories
  • Barrel
  • Foregrip
  • Magazine
  • Sight
  • Stock
  •   Magazine Size: 40 (each D6 counts as one shot)   Cartridge: Pistol   Special Maneuver 
  • Controlled Burst - Fire a half burst with a bonus to hit equal to your Proficiency Bonus, as an attack.
  • Extended Burst - Fire 8 shots without your Proficiency Bonus modifier to hit, as an attack. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
  •   Special Properties
  • CQC - +4 bonus to hit when between 30-10 feet of the target, no disadvantage in melee
  • Fixed Stock - Cannot be used with 1 hand comfortably
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D8, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 1-handed (No Proficiency Bonus while 1-handed) or 2-handed

    The Sh-41 is a storied submachine gun from many conflicts ago. Its design started out as a necessity to improve manufacturing speed and techniques over the prior Shedari-Belgorost Alliance standard issue SMG. An estimated 2 million units were produced during the first conflict alone, and its simple design is easily reproduced, so it is exceedingly ubiquitous on the main continents. It is seen frequently in old propaganda posters of the former Karrah nations. Its high fire rate allows it to achieve greater target saturation than average but at the cost of reduced controllability and range. It also boasts a large drum magazine.

    Type Damage Damage Range
    Simple Ranged 8d6 (Extended Burst) 4d6 (Burst), 2d6 (Half Burst) Piercing 45/90


    Weight: 8lbs


    Created by

    Vaskadar.

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