Psypher (npc version)
| APs | FC | Limitations? | Auto or Dice | linked? and Notes |
---|
Iron Will | 02 | FC 3 | no Limitation | Automatic Action | Not linked. This power-in-training is meant to help resist all forms of Mental control Powers, including Broadcast Empath, Control, and Hypnotism. The APs of Iron Will are added to the RV versus such powers. It does NOT protect versus mental attacks such as Mind Blast. |
Jumping | 03 | FC 2 | no Limitation | Dice Action | Not linked. You can jump up to 80ft horizontally or up to 40ft vertically without straining. |
Mind Blank | 07 | FC 2 | Serious Power Burnout. | Automatic Action | Not linked. Add the APs of Mind Blank to the RV against mind-reading and mind-scanning attacks such as Life Sense, Mind Probe, and Telepathy. |
Mind Blast | 10 | FC 1 | Limitation: Minor Power Burnout | Dice Action | Not linked. This is the psychic knife |
Ultra Vision | 05 | FC 1 | no Limitation | Automatic Action | Not linked. You can see at night or in the dark just as if it were daylight, possibly even see Invisible objects/people. |
Skill Name | (Subskills) | APs | FC | Notes |
---|
Acrobatics | (all) | 6 | 7 | Dice action except for "Acrobatic Dodge" which is a whole different thing |
Artist | (Actor, Cooking) | 6 | 2 | Dice action. |
Martial Artist | (all) | 6 | 6 | Dice action. |
Military Science | (Danger Recognition, Tracking) | 5 | 4 | Dice action. |
Thief | (Escape Artist, Forgery, Locks and Safes, Pickpocket, Security Systems) | 6 | 7 | Dice action. |
Thief | (Stealth) | 8 | ? | Dice action. FC for only one subskill studied separately from the other five. |
Weaponry | (Melee Weapons, Missile Weapons) | 7 | 3 | Dice action. |
- Lightning Reflexes (+2 to Initiative already added)
- Sharp Eye
- Scholar (Computer) especially the Tokyo modern tech that had come out just before Psypher left Japan
- Scholar (Japanese) for both spoken and kanji
- Scholar Food and Fine Dining
- Dark Secret: did not complete last mission because it was a frameup by Iga to kill the last true Prince
- Exile, Voluntary: it was his choice to leave Japan but that does not mean he can ever go back
- Mistrust: NPCs, especially strangers who are Heroes or law enforcement, and the general public are automatically Hostile
- Serious Irrational Hatred (Iga Clan), will drop everything in order to subdue/defeat/screw over any member of the Iga clan or any Iga Clan plots, or even to deface their symbols, on a roll of less than/equal to 11
- Secret Identity (Ninja), pretends he does not exist at all
- Miscellaneous: Shingo entered the USA illegally and spent a long time with no visitor's visa or resident alien paperwork
Chef
: Wealth 2 ( Approx. Annual Income : $5000)
Psypher and
Kabuki are successfully disconnected from one another, both bodily and psionically. The subplot
Psypher: Psypher 1/2 evolves into separate subplots, one where Psypher must find a more permanent solution to the Iga Clan threat to the hidden Prince while Kabuki has her own subplot to make herself permanently unavailable to her Father.
Attribute
Benchmark (based on current attributes above)
DEX (Dexterity)
The individual is agile enough to be a medal winning Olympian gymnast.
STR (Strength)
A normal human that can lift 200lbs over their head.
BODY (Body)
The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.
INT (Intelligence)
This person's intellectual capacity rivals a professional who is one of ten authorities in a field of study or a born genius.
WILL (Willpower)
This individual possesses the resolve to conquer any human fear or rational threat, save death.
MIND (Mind)
This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.
INFL (Influence)
This individual can hold and draw the attention of a large audience.
AURA (Aura)
This person has a presence strong enough to change the emotional state of an auditorium-sized crowd from a dead calm to electrified frenzy.
SPIRIT (Spirit)
This person is so secure in his or her beliefs that he or she is willing to die for them.
WEALTH
This person can afford to spend up to $100 per week