You have figured out how to ensure that your potions are even more devastating. You can put in any of the following conditions into your potions: charmed, frightened, paralyzed, or stunned. Any creature that fails their saving throw after being hit with an enhanced potion also suffers from the afflicted condition, being charmed or frightened of you. If a saving throw is not required by the potion the target must make a Constitution saving throw against your Chemist Save DC. The condition lasts until the end of your next turn.