SEEING
Psionic Power
Casting Time: 1 action
Range: Self
Components: S
Duration: Instantaneous
You concentrate and peer into the stream of future possibilities, gaining insight into what will happen next; you can select one of the following:
- You can grant advantage to yourself or to a creature that can see or hear you on their next attack roll made before the start of your next turn; if an attack that gained advantage from this feature hits, it deals an extra 1d6 damage.
- You can grant disadvantage on the next attack roll against yourself or a creature that can see or hear you before the start of your next turn; if that attack hits despite the disadvantage, the damaged creature rolls 1d6 and subtracts that from the damage dealt.
You can spend psi points up to your per use limit to add the following modifiers to Seeing (you can add multiple modifiers).
- Omniscient (1 psi point): The beneficiary of your Seeing is under the effect of bless and guidance until the start of your next turn.
- Piercing (1+ psi points): You see through the target’s defenses when granting advantage, increasing the damage of the attack benefiting from advantage by 1d8 per psi point spent if it hits.
- Positioning (1+ psi points): The beneficiary of your Seeing can immediately move 5 feet per psi point spent (up to their speed) without provoking opportunity attacks.
- Thwarting (2 psi points): The beneficiary of your Seeing has advantage on the next saving throw they make before the start of your next turn.
- Withheld (0 psi points): Rather than granting advantage or disadvantage on the next attack, you can grant advantage or disavantage as a reaction to an attack being made until the start of your next turn.