Elixir Applicable
Ingredients: HEALING III + HARDENER + SOFTENER
Risk DC: 12
Recommended Tier: 6
Effect:
Apply this elixir to a willing creature to stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For one minute afterward, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).
The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the elixir instantaneously causes the limb to knit to the stump.