Phase
5-level Psychoportive
PSP Cost
7
Time to Invoke:
1 action
Range:
self
duration:
Concentration, up to 10 minutes
This power allows the user to shift his body into a
different frequency of motion, making him
transparent to the unphased world around him.
While this power is in effect, the user can walk
through solid matter. No physical force or energy
can harm him, though other phased objects or
creatures can do so.
A phased character can move vertically at 10 feet
per round; over solid ground at his normal
movement rate; over water at half normal;
and through solid matter at one fourth the normal
rate.
If power ends while moving through solid matter,
he takes 3d10 points of force damage, falls into a
coma for 1d6 hours, and phases immediately into
the Ethereal Plane.
A phased character isn’t affected by gravity. If a
hero is falling off a cliff and activates this power,
he retains any momentum he had and phases into
the ground 2½ feet for every 10 feet he falls. He
must then reverse his fall and phase out of the
ground or suffer the consequences noted above.
A phased character receives a +2 bonus to his
MAC during psionic combat and gets a +2 bonus to
all saving throws vs. mind-affecting magic or
effects. Conversely, his psionic attack and save
versus his power receive a -2 penalty.