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Phase

5-level Psychoportive

PSP Cost 7
Time to Invoke: 1 action
Range: self
duration: Concentration, up to 10 minutes
This power allows the user to shift his body into a different frequency of motion, making him transparent to the unphased world around him. While this power is in effect, the user can walk through solid matter. No physical force or energy can harm him, though other phased objects or creatures can do so.   A phased character can move vertically at 10 feet per round; over solid ground at his normal movement rate; over water at half normal; and through solid matter at one fourth the normal rate.   If power ends while moving through solid matter, he takes 3d10 points of force damage, falls into a coma for 1d6 hours, and phases immediately into the Ethereal Plane.   A phased character isn’t affected by gravity. If a hero is falling off a cliff and activates this power, he retains any momentum he had and phases into the ground 2½ feet for every 10 feet he falls. He must then reverse his fall and phase out of the ground or suffer the consequences noted above. A phased character receives a +2 bonus to his MAC during psionic combat and gets a +2 bonus to all saving throws vs. mind-affecting magic or effects. Conversely, his psionic attack and save versus his power receive a -2 penalty.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

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