Aura Sight
1-level Clairsentient
PSP Cost
2
Time to Invoke:
1 action
Range:
sight
duration:
Concentration, up to 1 minute
An aura is a glowing halo or envelope of colored
light which surrounds all living things. It is invisible
to the naked eye. A creature's aura reflects both
its alignment and its experience level. When a
psionicist uses this power, he can see auras.
Interpreting an aura requires some concentration,
however. Each turn the psionicist can learn only one piece of informationeither the subject's alignment or experience level,
but not both simultaneously.
The psionicist can be reasonably discreet when he
uses this power. He doesn't have to poke at the
subject or give him the hairy eyeball. However, he
does need to gaze at the subject intently. Since
the range of this power is the range of vision, the
psionicist can go unnoticed by maintaining his
distance.
If he tries to sense auras on the people he is
conversing with, they certainly will notice that he
is staring and probably will be uncomfortable.
If the die roll for the power check is a 1, the
psionicist's reading is incomplete or slightly
incorrect. For example, the psionicist may learn
only the chaotic portion of a chaotic neutral
alignment. Or he may interpret the character's
level with an error of one or two levels.
The DM should relate game-related information in
a story sense, rather than in mechanical terms. In
the case of alignment, the user sees colored light
that represents an element:
- Blue (lawful)
- Gray (neutral)
- Red (chaotic)
- White (good)
- Black (evil)
Relative level of power can be described as follows:
- Dim aura (a low-level target, 1st to 5th level)
- Bright aura (a mid-level target, 6th to 13th level)
- Dazzling aura (a high-level target, 14th to 20th level)
- Blinding aura (a target above 20th level)