The Beast Master archetype embodies a friendship between
the civilized races and the beasts of the world. United in
focus, beast and ranger work as one to fight the monstrous
foes that threaten civilization and the wilderness alike.
Emulating the Beast Master archetype means committing
yourself to this ideal, working in partnership with an animal
as its companion and friend.
At 7th level, your training together has strengthened your
bond. You gain one of the following features of your choice.
Beast's Defense. Your companion has advantage on all
saving throws while you are in line of it's sight.
Keen Senses. You and your companion have advantage on
saving throws against Enchantments and Illusions.
At 11th level, it is a free action to command your companion
to take the attack action.
In addition, when you command your companion to take
the Attack action,
it can make two attacks.
At 15th level, when both of you are within 30 feet of one
another, attackers rarely gain the upper hand. No attack roll
has advantage against either one of you if neither of you are
incapacitated.