Through trial and error you have learned how to crack small and medium sized combination locks and safes. You gain proficiency in the Slieght of Hands skill. Your theive's tools now include tools to listen to inner mechanisms of safes, gloves, electronic lock cracker, and some small chemicals and drills.
You may attempt to crack a safe by making a series of Slieght of Hand checks beating a DC determined by the class of safe. Each check takes an action and you must keep concentration (as if you were casting a spell) for the duration of the crack.
Safe Class | DC | Number of Checks | Duration | Failure | Break Open? |
---|---|---|---|---|---|
Multiple-Dial Combination Lock | 5 | 3 | Bonus Action | Retry as Bonus Action | STR DC 10 or Tools |
Single-Dial Combination Lock | 8 | 3 | Bonus Action | Retry as Action | STR DC 15 or Tools |
Gun Safe | 10 | 3 | One Action | Retry as Action | STR DC 20 or Tools |
Class TL-15 | 12 | 3 | One Action | Retry as Action | STR DC 20 for 15 min or Tools |
Class TL-30 | 13 | 3 | One Round | Retry as Round | STR DC 20 with Power Tools for 30 min |
Class TRTL-30 | 12 | 5 | One Round | Retry as Round | INT DC 20 with Cutting Torch for 30 min or explosive |
Class TRTL-60 | 13 | 5 | Two Rounds | Retry as Round | INT DC 20 with Cutting Torch for 60 min or explosive |
Class TXTL-60 | 15 | 5 | Two Rounds | Retry as Two Rounds | INT DC 20 with Cutting Torch for 60 min (Resistant to explosives) |