Your natural speed and experience with close combat has granted you the ability to increase the effectiveness of your unarmed strikes. You gain the following abilities.
Flurry of Blows
Immediately after you take the Attack action on your turn, you can spend 1 cunning die to make two unarmed strikes as a bonus action. You may add the value of the cunning die to these attacks.
Stunning Strike
When you hit another creature with a melee weapon attack, you can spend 2 cunning dice to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
Redirect Attack
When a creature misses you with a melee attack roll, you can spend cunning die as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.