You have learned how to make potions that force creatures to sleep.
Potion Throwable, Ingestible
Ingredients: 3x CALM
Risk DC: 9
Recommended Tier: 3
Effect:
If thrown, every creature within a 10 ft radius of the landing spot must make a Constitution saving throw against your Chemist Save DC, as the mist spreads and makes them sleepy. Or if ingested, one target must make the same save. On a fail, they fall unconscious for 1 minute. Any creature that walks into the area also has to make a Constitution saving throw, or end up unconscious for 1 minute. At the start of your next turn, the mist dissipates. If the creature takes damage, the effect ends. If they are roused awake by something that would wake them aside from damage, they can only take one of the following for their next turn: action, bonus action, or movement.