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School of the Battle Alchemist - 2000 AXP

TIER ONE FEATURE: School of the Battle Alchemist

    • AXP: 2000
    • Pre-Requisites: None
    • Grants Access To: None

Those who follow the path of the Battle Alchemist have learned how to combine their expertise in chemistry with weapon and armor smithing.

This feature is a prerequisite for features in the Battle Alchemist Feature Tree.

When you take this feature, you adopt a particular fighting style as your specialty. Choose one of the following options. You can't take a Fighting Style more than once, even if you later get to choose again.

Archery

Gain a +2 bonus on all attack rolls made with archaic ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.

Gunslinger

When you are wielding a ranged weapon with the Light property in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack.


 

Created by

BreePeterson.

Statblock Type

Element 133 Class Feature

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