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Aggutur Elbrok

6 Level (0/23000 XP for level-up) Acolyte Background Half Orc Race / Species / Heritage Lawful Good Alignment
Path of the Zealot - Barbarian
Level 6
Hit Dice: 6/6
1d12+4 Class 1

STR
17
+3
DEX
14
+2
CON
19
+4
INT
8
-1
WIS
10
+0
CHA
12
+1
64
Hit Points
+2
Initiative (DEX)
16
Armor Class (AC)
+3
Prof. Bonus
40
Speed (walk/run/fly)
13
Passive Perception
3 / 3
Rage
Spellcasting ...
+3 Attack mod
WIS Ability
+0 Abi Mod
11 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+6 Strength
+2 Dexterity
+7 Constitution
-1 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+6 Athletics STR
+1 Deception CHA
-1 History INT
+3 Insight WIS
+4 Intimidation CHA
-1 Investigation INT
skills
+0 Medicine WIS
-1 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Great Axe +6 STR 1d12+3 Slashing
Attacks

Spell Book

Tavern Brawler
Player's Handbook
Increase your Strength or Constitution score by 1, to a maximum of 20.
You are proficient with improvised weapons and unarmed strikes.
Your unarmed strikes uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Great Weapon Master
Source: Player's Handbook

You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

Size. 6,7
Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. You gain proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Features & Traits
Explorer's Pack
Backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, hempen rope.

Equipment Copper: 100, Silver: 20, Electrum: 0, Gold: 15, Platinum: 0 Money
You can speak, read, and write Common, Celestial, Draconic, Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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