+6 | Expertise Bonus | |
+3 | Proficiency Bonus | |
+1 | Jack of all Trades |
-1 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
+7 | Charisma |
+6 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
+7 | Deception | CHA | |
+3 | History | INT | |
+0 | Insight | WIS | |
+5 | Intimidation | CHA | |
+6 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+2 | Perception | WIS | |
+7 | Performance | CHA | |
+10 | Persuasion | CHA | |
+1 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longsword | +2 | STR | 1d8-1 | Slashing | |
Versatile (If Hexblade then to hit is +7 and damage is 1d8+4) | |||||
Hand Crossbow | +6 | DEX | 1d6+3 | Piercing | |
Ammunition (20), Light, and Loading (30ft - 120ft) | |||||
Dagger | +6 | DEX | 1d4+3 | Piercing | |
Light, Finesse, Thrown (20ft-60ft) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Player's Handbook p38
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook
0-level (Cantrip) Evocation
Tasha's Cauldron of Everything
0-level (Cantrip) Evocation
0-level (Cantrip) Illusion
PHB
0-level (Cantrip) Enchantment
Player's Handbook
0-level (Cantrip) Conjuration
PHB
1-level Abjuration
PHB
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB
1-level Enchantment
PHB
1-level Evocation
PHB
1-level Transmutation
PHB
2-level Conjuration
PHB
2-level Illusion
PHB
2-level Enchantment
Player's Handbook p255
2-level Abjuration
PHB
2-level Abjuration
PHB
3-level Abjuration
PHB
3-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.