Staff of the Four Seasons

Weapon

Legendary Requires Attunement

This magical staff changes with the seasons. You can spend 10 minutes concentrating on the staff to change it to a different season. It remains in this new form for the next 8 hours before reverting to the current season again.   The staff has 6 charges. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:  
  • Winter. Darkvision (1 charge)
  • Spring. Guiding bolt (2 charges)
  • Summer. Burning hands (1 charge)
  • Autumn. Pass without a trace (2 charges)
  • Awakened
    When a character awakens this item, apply the following changes to the item's traits.   The staff grows to 8 charges in total. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:  
  • Winter. Ray of sickness (1 charge), darkvision (1 charge), sleet storm (3 charges)
  • Spring. Guiding bolt (2 charges), moonbeam (2 charges), plant growth (3 charges)
  • Summer. Burning hands (1 charge), spike growth (2 charges), fireball (3 charges)
  • Autumn. Inflict wounds (1 charge), pass without a trace (2 charges), vampiric touch (3 charges)
  • Exalted
    When a character exalts this item, apply the following changes to the item's traits.   The staff grows to 10 charges in total. While holding it, you can expend 1 or more of its charges to cast one of the following spells from it as an action (depending on the season) using your spell attack modifier and/or spell save DC:  
  • Winter. Ray of sickness (1 charge), darkvision (1 charge), sleet storm (3 charges), conjure elemental air (5 charges)
  • Spring. Guiding bolt (2 charges), moonbeam (2 charges), plant growth (3 charges), conjure elemental water (5 charges)
  • Summer. Burning hands (1 charge), spike growth (2 charges), fireball (3 charges), conjure elemental fire (5 charges)
  • Autumn. Inflict wounds (1 charge), pass without a trace (2 charges), vampiric touch (3 charges), conjure elemental earth (5 charges)

  • Type Damage Damage Range
    Simple Melee 1d6 / 1d8 Bludgeoning



    Created by

    Gamingbrew.

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    Item

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