Cosmetic AMgic
Animal Adaptation
3-level Transmutation
Casting Time: 1 action
Range/Area: Self
Components: VSM
Materials: a piece of the animal you wish to imitate or focus
Duration: Concentration, Up to 1 minute
You gain a functional trait of an animal. When you cast the
spell, choose one of the following options, the effects of which
last for the duration of the spell. While the spell lasts, you can
end one option as an action to gain the benefits of a different
one if you have the material components for a fitting animal.
Flight. You gain a set of functional wings styled after the
animal of your choice, from bat wings to eagle or bug wings,
granting you a fly speed equal to your walking speed.
Climbing adaptation. You develop a prehensile tail or
other extra appendages, such as a spider’s legs, which you
can use for climbing or combat. While you have the extra
limbs, climbing does not take extra movement speed, and you
have advantage on athletics or acrobatics checks made to
maintain grip or balance while climbing or walking, or to
resist being tripped or knocked prone. You can also use your
adaptation to attempt to trip a target as a bonus action. Make
opposed athletics checks. If successful, the target is knocked
prone.
Adapted speed. Your legs grow thick and powerful, you
develop hooves or extra legs, or otherwise adapt your body
for moving quickly. Your movement speed increases by ten
feet, and you may take the dash action as a bonus action on
your turn. While in this adaptation, attacks of opportunity
against you have disadvantage.
Animal senses. You grow dog or cat ears, your eyes gain
focus, your nose becomes a sensitive snout, and you
otherwise adapt to better observe your surroundings. While
in this adaptation, you gain darkvision with a range of 60 feet.
You have advantage on Perception and Investigation checks
that rely on your physical senses, and your passive perception
increases by 5 while in this adaptation.
Available for: Druid, Ranger, Warlock