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Yano

6 Level (0/23000 XP for level-up) Cultist (You may cast Bestow Curse once per day) Background Yuan-Ti PureBlood Race / Species / Heritage Chaotic Neutral Alignment
Paladin (Conquest)
Level 5
Hit Dice: 5/5
1d10+3 Class 1
Warlock (Undead)
Level 1
Hit Dice: 1/1
1d8+3 Class 3

STR
14
+2
DEX
10
+0
CON
16
+3
INT
8
-1
WIS
10
+0
CHA
20
+5
57
Hit Points
+0
Initiative (DEX)
19
Armor Class (AC)
+3
Prof. Bonus
30ft
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+8 Attack mod
CHA Ability
+5 Abi Mod
16 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+2 Strength
+0 Dexterity
+3 Constitution
-1 Intelligence
+3 Wisdom
+8 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
+5 Deception CHA
-1 History INT
+0 Insight WIS
+5 Intimidation CHA
-1 Investigation INT
+3 Martial WIS
skills
+0 Medicine WIS
-1 Nature INT
+0 Perception WIS
+8 Performance CHA
+8 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Fey Touched (+1 Cha) and you learn misty step and (Unearthly Chorus)
Fighting Style (Defense)

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Spellcasting. You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Charisma is your spellcasting ability for these spells.

Once you cast Suggestion in this way, you can't do so again until you finish a long rest.

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Poison Immunity. You are immune to poison damage and the poisoned condition.

------------------------------------------

FORM OF DREAD
Starting at 1st level, you manifest an aspect of your patron's dreadful power.
As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You are immune to the frightened condition.

You can transform a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your face might transform into bat-like features due to your vampire patron.

---------------------------
CHANNEL DIVINITY: CONQUERING PRESENCE
When you choose this domain at 3rd level, you can use your Channel Divinity to exude a terrifying presence.
As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

CHANNEL DIVINITY: GUIDED STRIKE
Also at 3rd level, you can use your Channel Divinity to strike with supernatural accuracy.
When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

3rd Armor of Agathys, Command
5th Hold Person, Spiritual Weapon

--------------------------------

DIVINE SENSE
At 1st level, the presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.
As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to (1 + your Charisma modifier). You regain all expended uses when you finish a long rest.

LAY ON HANDS
Also at 1st level, your blessed touch can heal wounds.
You have a pool of healing power that you can use to restore a total number of hit points equal to (your paladin level times five).

This pool replenishes when you take a long rest.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

DIVINE SMITE
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Features & Traits
War Fan
Shield
explorer's pack
Chain mailĀ 
holy symbol
five javelins

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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