After resettling in Tarn, I took some time to consider my situation. One option of course was to move back in with my parents for a while. But while I love them dearly, doing so would only have reinforced a lingering sense of failure that I felt. No, I needed somewhere else to go. Somewhere I could rebuild and heal.
That place became the Bramble.
The old tower had long stood abandoned and in disrepair for years, which suited me well enough. Recent reports also claimed that the Lorewood had grown more dangerous than before. So occupying it would allow me to keep watch over the forest and, in due time, train a handful of my remaining soldiers into proper rangers.
So it was, on an otherwise ordinary day, that I began clearing the area around the tower with the help of the De La Roost twins. Their aid was invaluable, as the work was far too much for any one person alone.
While clearing rubble near the tower’s base, we uncovered a suspicious looking stone. A faded Sylvan rune carved into its surface that began to glow when struck by sunlight. After digging it free, we found it to be a perfectly square slab, roughly five feet across. The rune itself, by my reconning, holding the meaning of light and shadow, or sun and moon.
Curiosity got the better of us. Together, we lifted the slab. It resisted at first only to suddenly give way. A rush of cold wind surged up from beneath, sending chills down our spines. We set the stone aside and inspected what had been revealed.
The pit beneath was shallow, about five feet deep. So I climbed down to investigate. The walls were etched with more runes and the floor was scattered with small trinkets. Jewelry, bits of cutlery, and an old cloak fastened with a clasp. Shiny objects, that clearly were meant as offerings. Fey offerings to something we had just released.
Alistan and Liliana soon confirmed my suspicions. They spotted a trail of shimmering footprints leading away from the pit and toward the Lorewood. Whatever had been sealed beneath the tower was now free.
Normally, we would have informed the others before pursuing it. However, everyone was occupied with their own tasks, and I will admit that I had little patience left for further lectures on the dangers of the Fey. So we chose to follow the trail ourselves.
The footprints were easy enough to track. Glowing faintly whenever sunlight touched them. Their path however, was erratic to say the least. Zigzagging between trees and doubling back without logic. A chaos that only made sense once we realized we had crossed into the boundary between worlds and found ourselves in the Feywild.
The forest opened into a small clearing. At its center stood a flat stone bearing a finely carved statue of a sleeping female elf. The craftsmanship was so lifelike that we briefly feared that it was in fact a petrified victim, but we found no immediate evidence of this. In front of the stone also stood a large golden mushroom. Nearly waist-high and softly radiant.
Unsure on how to proceed, as the footsteps had vanished, we searched for clues. Liliana even calmly collected some of the mushroom’s falling spores before turning to us and saying with a smile: “for my garden”.. Eventually, Alistan recalled that in old fairy tales an old gnome often appeared, sitting on a golden mushroom, and thus decided to act. Sitting down atop of the golden mushroom.
The statue’s eyes opened at once as it extended its hand and spoke a riddle: “It has a golden head and a golden tail, but no body.”
Confidently, Alistan pulled out a golden coin and placed it in her hand. With a slight pop, he vanished and the statue closed her hand and returned to sleep. Liliana and I followed, each offering a coin of our own.
When we opened our eyes, we stood in a similar clearing, yet altered in key ways. It was now the middle of the night. The temperature had dropped significantly and a strong wind blew through barren branches stripped of every leaf. It felt unmistakably like winter. The stone meanwhile remained the same, but the mushroom and statue were gone, leaving us to wonder as to how we might find our way home.
Still, not all was lost. A fresh set of glowing tracks shimmered in the distance, leading deeper into the woods—now far less hospitable than before. The trees were devoid of life, and the only sounds were our breath and footsteps. Shadows played tricks on our eyes, and the sole signs of vitality were small sprouts of grass emerging where the tracks passed.
We were not alone for long. Movement in the darkness betrayed several figures lumbering toward us. As they closed in, we saw they were vaguely humanoid plant creatures, which made me regret not asking Luke and his fire magic to accompany us.
The battle was mercifully brief. The De La Roost twins quickly formed a shield wall that proved impervious to the creatures’ assault, allowing me to safely pick them off from a distance. Victorious, we pressed on.
About an hour later, we stood before a large burial mound. The tracks leading into a tunnel within it. We followed and after a steep descent the passage opened into a small chamber. Carved into the far wall was a large triangle resembling a mountain, containing three small circles. Beside each was a line of Sylvan text:
“When I release my power, it grows fast and wild. Sharp as a needle and unbothered by the cold, I stand tall, if only for a short while."
“Slow and steady wins the race. I take my time, but my strength and longevity are unmatched.”
“I guard my treasure, which is sought after by many. Don’t confuse me with my evil twin, for it might cost your life.”
Looking through the room, Liliana also discovered several small chests. Each bearing the symbol of a seed and containing a bell. Understanding the riddle, we grabbed the bells from the chests with a pinecone, an acorn, and a chestnut and rang them in order. Which opened a secret door, revealing a new tunnel that descended even deeper.
After another long descent, we entered a larger room. This time, we were not alone however. Three other figures, adventurers based on their gear, stood frozen in place. As we approached, the speed of our movements began to drain away, growing worse the closer we came to the door at the far end.
Drawing on his inner strength, Alistan forced his way forward and reached the door, breaking the effect on himself. Liliana was less fortunate. The slowing magic overtaking her until she stood completely still, like a statue. I nearly shared her fate, but at the last moment I shifted into mist and slipped through the door.
Unwilling to risk the effect again, I pulled out my rope, one of the three vital tools of any adventurer and fashioned a lasso. After several attempts, I managed to snag Liliana and pull her free, releasing her from the enchantment. We tried the same with the other three, but when time caught up to them once more, they quickly aged into dust. At least they were finally free to rest in peace.
Venturing deeper still, we emerged into a natural cavern and beheld a disturbing sight. At its centre stood a massive tree, with several cadavers hanging from its branches as though by suicide. As we moved toward the exit, the tree began to shake. Bodies falling to the ground as it uprooted itself and charged us.
Alistan stood firm, absorbing the heavy blows on his shield before delivering a mighty shove that toppled the creature. A giant mushroom came to its aid, but Liliana prevented it from reaching him. And together, we made short work of them and continued onward.
By then, I estimated we were nearly a hundred feet below the surface. At last, we reached what seemed to be the end of our journey. A vast chamber with a throne at its centre. Upon which slept a figure best described as an oversized gnome clad in tattered clothes.
He soon awoke and welcomed us to his domain, apologizing for its state of disrepair after his long absence as he introduced himself as Puck.
When we explained that we had followed the tracks of something that escaped near our home, he laughed and admitted it had indeed been him. And thanked us for freeing him. Explaining that after a prank was poorly received by the tower’s previous owner, he had been imprisoned beneath it. And once freed, simple wished to return home.
As we talked, he asked for advice on what to do next. As while he wished to rebuild his domain, he was uncertain what shape it should take this time. After some thought, I suggested the name Mirrorveil. To add to the prankster motive that he preferred. mulling it over, he smiled and agreed. Even beginning to ponder where he would find enough mirrors.
Wanting to return the favor, Puck asked what we desired in return. Knowing we would eventually need to infiltrate both Neverhold and Keralon, I asked for his aid in this. He did refuse to risk the High King’s wrath by helping with the former, but agreed to assist us with Keralon. Gifting us a powder that, when dissolved in water, would transform us into a flock of geese for an hour. Allowing us to fly over the city walls.
And with that, our adventure with Puck came to an end. A most agreeable fellow, and one I am certain we will encounter again. Especially following a rather unfortunate turn of phrase that was uttered. But that, I am certain, is a tale for another time.