- Gender
- Female
- Eyes
- Orange
- Hair
- Black
- Skin Tone/Pigmentation
- Grey
- Height
- 5'10'' / 177cm
Her father is Alenwen Vithyra, a human Fighter, and his current location is unknown to Artometae at this moment.
Because of her lack of connection to her father, the last name Vithyra is really only a decorative name that she never really mentions to people when she introduces herself. On the other hand, her complicated relationship with her mother, and that her mother now uses 'Elysium' as her last name, Art doesn't use Despana as her last name either. Being pressured to give a last name, she would give both tied together, but usually she says she has no last name and that she is connected to no family.
Appearance
Physical Description
She inherited most of her mother's looks, the only features she got from her father was her eyes that are a hazel/orange. She has long straight black hair that she has styled in an undercut and usually keeps loose or in a braid.
Identifying Characteristics
Dragon scales adorn her skin in a protective layer. They originally were a deep red but have now changed to nearly black/very dark red with just the barest hints of red sprinkled on. Once leaving for Tellurea she developed two small horns that appear to be made of bone, lacking a color.
Apparel & Accessories
Has been wearing the high quality +1 robes Malik gave her. They have seen some wear and tear. Has probably changed to something else when arriving in Tellurea.
Specialized Equipment
+2 Wand, Pearl of Power, Magic Beans
Mentality
Education
Her mother made sure to give her a decent, arcane focused education during her time in the Duskfall Communion, in Tellurea education was left to the assigned educators there and only in Euphinesy's spare time did she instruct Art. These usually took the form of the usual experiments Euphinesy was doing during that time.
During her time serving in the Tellurean Dominion, Art got accustomed to hiding and spying amongst the criminal underground. It was there she also picked up tricks such as moving around much more quietly, becoming a better liar, and using thieves' tools.
Accomplishments & Achievements
Killed a Treant (with help)
Defeated elementals guarding a tomb (with help)
Failures & Embarrassments
Nearly killed in one shot by a party member (before joining the party technically)
curiosity
Mental Trauma
Childhood and onwards
Unwillingly charmed, which caused her to reveal parts of herself she was not ready to discuss.
Morality & Philosophy
Good or bad, the only thing that matters is power.
I'm loyal to my friends, not to any ideals.
Known Languages
Common
Elvish
Undercommon
Draconic
Personality
Motivation
Figure out her own path in life.
Get past her fears, become more powerful than her fears.
Likes & Dislikes
Likes:
- Lack of expectations on her
- Giving her space
- Witty banter
- Drinking, drinking games, winning said drinking games
Dislikes:
- Patronizing her
- Causing her to fear them
- Ignoring her
- Insulting her, dismissing her abilities
- Calling her weak
Virtues & Personality perks
Quick to act, persistence, attentive, ambitious, witty
Curiosity
Vices & Personality flaws
Callous, arrogant, rebellious, insecure, reserved, a sarcastic attitude and trust issues.
She is blinded by fear, and therefore doesn't know what she actually wants, versus what the expectations placed upon her are.
Has abandonment issues, but also pushes people away if they get too close. Self-sabotages; relationships, personal development, etc.
Believes she is destined for evil, no matter what she does.
Curiosity
Hygiene
Very good.
The major events and journals in Artometae's history, from the beginning to today.
The list of amazing people following the adventures of Artometae.
Social
Birthplace
Duskfall Communion